Media Summary: A Simple, High-Quality and High-Performance This software was made in Processing. I'm using Bresenham's line algorithm to calculate the lighted

Tile Based 2d Lighting With 5000 Dynamic Lights - Detailed Analysis & Overview

A Simple, High-Quality and High-Performance This software was made in Processing. I'm using Bresenham's line algorithm to calculate the lighted

Photo Gallery

Tile-Based 2D Lighting with 5000 Dynamic Lights
2D Lighting with 2000 Dynamic Lights
Fastest 2D Dynamic Lighting System in GMS2
Moosestation 256 Tile Based Lighting Demo
Dynamic 2D Tile Based Smooth Light Engine [HD]
Unity 2D Lighting System with Raycasts โ€“ No Shader Needed!
View Detailed Profile
Tile-Based 2D Lighting with 5000 Dynamic Lights

Tile-Based 2D Lighting with 5000 Dynamic Lights

5 000

2D Lighting with 2000 Dynamic Lights

2D Lighting with 2000 Dynamic Lights

2 000

Fastest 2D Dynamic Lighting System in GMS2

Fastest 2D Dynamic Lighting System in GMS2

A Simple, High-Quality and High-Performance

Moosestation 256 Tile Based Lighting Demo

Moosestation 256 Tile Based Lighting Demo

I don't think this works as well.

Dynamic 2D Tile Based Smooth Light Engine [HD]

Dynamic 2D Tile Based Smooth Light Engine [HD]

This software was made in Processing. http://processing.org/ I'm using Bresenham's line algorithm to calculate the lighted

Unity 2D Lighting System with Raycasts โ€“ No Shader Needed!

Unity 2D Lighting System with Raycasts โ€“ No Shader Needed!

In this video, we'll build a fully