Media Summary: CGI2020_Session RENDERING AND TEXTURES / Dynamic Learn more at: This technique generates ... Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...

Soft Shadow Volumes D3d Implementation 2 - Detailed Analysis & Overview

CGI2020_Session RENDERING AND TEXTURES / Dynamic Learn more at: This technique generates ... Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ... This time considerably less triangles (~30k instead of the ~250k in but 60(! I now have the adjacency calculations, geometry shader plumbing, and geometry shader to render what will become A project that was developed as part of a rendering subject. The primary focus of this project was to

Video from my old Z-Trek engine demo (2007). This This time the full F-16 model (without interior), now things are getting tight.. No way to run this in WQHD anymore without ...

Photo Gallery

Soft shadow volumes D3D implementation - 2
Soft shadow volumes D3D implementation - 1
Soft Shadow Volumes Demo
Soft Shadow Volumes Demo
Generating Shadow Volumes for Interiors
Dynamic Shadow Rendering with Shadow Volume Optimization
Percentage Closer Soft Shadows (PCSS)
Realtime soft shadows with variable penumbra using polygon backprojection
How I Implemented Shadows in my Game Engine
Stencil volume soft shadows on a different object (OpenGL 4.5)
Soft Shadow Volume Example
Shadow Volumes Progress
View Detailed Profile
Soft shadow volumes D3D implementation - 2

Soft shadow volumes D3D implementation - 2

Soft shadow volumes

Soft shadow volumes D3D implementation - 1

Soft shadow volumes D3D implementation - 1

Soft shadow volumes

Soft Shadow Volumes Demo

Soft Shadow Volumes Demo

Features/effects: -

Soft Shadow Volumes Demo

Soft Shadow Volumes Demo

An old demo of a technique for rendering

Generating Shadow Volumes for Interiors

Generating Shadow Volumes for Interiors

Short tutorial on the new Generate

Dynamic Shadow Rendering with Shadow Volume Optimization

Dynamic Shadow Rendering with Shadow Volume Optimization

CGI2020_Session RENDERING AND TEXTURES / Dynamic

Percentage Closer Soft Shadows (PCSS)

Percentage Closer Soft Shadows (PCSS)

Learn more at: http://developer.download.nvidia.com/shaderlibrary/docs/shadow_PCSS.pdf. This technique generates ...

Realtime soft shadows with variable penumbra using polygon backprojection

Realtime soft shadows with variable penumbra using polygon backprojection

Realtime

How I Implemented Shadows in my Game Engine

How I Implemented Shadows in my Game Engine

Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...

Stencil volume soft shadows on a different object (OpenGL 4.5)

Stencil volume soft shadows on a different object (OpenGL 4.5)

This time considerably less triangles (~30k instead of the ~250k in https://www.youtube.com/watch?v=IVQl-4aG6dI), but 60(!

Soft Shadow Volume Example

Soft Shadow Volume Example

Soft Shadow Volume Example

Shadow Volumes Progress

Shadow Volumes Progress

I now have the adjacency calculations, geometry shader plumbing, and geometry shader to render what will become

Fast Accurate Soft Shadows with Adaptive Light Source Sampling

Fast Accurate Soft Shadows with Adaptive Light Source Sampling

Fast Accurate

Shadow volumes.

Shadow volumes.

Simple reverse volumetric

Soft Shadows Demonstration

Soft Shadows Demonstration

A project that was developed as part of a rendering subject. The primary focus of this project was to

Z-Trek soft shadows demo - two light sources

Z-Trek soft shadows demo - two light sources

Video from my old Z-Trek engine demo (2007). This

Real-Time Soft Shadows in Dynamic Scenes using SH Exponentia

Real-Time Soft Shadows in Dynamic Scenes using SH Exponentia

Published in siggraph06.

HLSL Soft Shadow Algorithms

HLSL Soft Shadow Algorithms

This demo using C++ and

Per pixel accurate soft stencil shadow volumes on a real world object #2

Per pixel accurate soft stencil shadow volumes on a real world object #2

This time the full F-16 model (without interior), now things are getting tight.. No way to run this in WQHD anymore without ...

Vertex Shader Depth-fail Shadow Volumes Multiple Lights

Vertex Shader Depth-fail Shadow Volumes Multiple Lights

Vertex Shader Depth-fail