Media Summary: Demonstration of a commercial game (Forgotten Memories) running NGSS 2.0. Super fast Learn more at: This technique generates ... This time considerably less triangles (~30k instead of the ~250k in but 60(!

Soft Shadow Volumes D3d Implementation 1 - Detailed Analysis & Overview

Demonstration of a commercial game (Forgotten Memories) running NGSS 2.0. Super fast Learn more at: This technique generates ... This time considerably less triangles (~30k instead of the ~250k in but 60(! I now have the adjacency calculations, geometry shader plumbing, and geometry shader to render what will become Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ... CGI2020_Session RENDERING AND TEXTURES / Dynamic

NOTE:: Skip like half way in the Video sry for the long startup. This is a test app for the beginnings of a lighting engine.

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Soft shadow volumes D3D implementation - 1
Soft shadow volumes D3D implementation - 2
Soft Shadow Volumes Demo
Soft Shadow Volumes Demo
NGSS 2.0 - Demonstration of super fast soft-shadows with only 4spp
Percentage Closer Soft Shadows (PCSS)
Soft Shadow Volume Example
Stencil volume soft shadows on a different object (OpenGL 4.5)
Generating Shadow Volumes for Interiors
Shadow Volumes Progress
How I Implemented Shadows in my Game Engine
Realtime soft shadows with variable penumbra using polygon backprojection
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Soft shadow volumes D3D implementation - 1

Soft shadow volumes D3D implementation - 1

Soft shadow volumes

Soft shadow volumes D3D implementation - 2

Soft shadow volumes D3D implementation - 2

Soft shadow volumes

Soft Shadow Volumes Demo

Soft Shadow Volumes Demo

Features/effects: -

Soft Shadow Volumes Demo

Soft Shadow Volumes Demo

An old demo of a technique for rendering

NGSS 2.0 - Demonstration of super fast soft-shadows with only 4spp

NGSS 2.0 - Demonstration of super fast soft-shadows with only 4spp

Demonstration of a commercial game (Forgotten Memories) running NGSS 2.0. Super fast

Percentage Closer Soft Shadows (PCSS)

Percentage Closer Soft Shadows (PCSS)

Learn more at: http://developer.download.nvidia.com/shaderlibrary/docs/shadow_PCSS.pdf. This technique generates ...

Soft Shadow Volume Example

Soft Shadow Volume Example

Soft Shadow Volume Example

Stencil volume soft shadows on a different object (OpenGL 4.5)

Stencil volume soft shadows on a different object (OpenGL 4.5)

This time considerably less triangles (~30k instead of the ~250k in https://www.youtube.com/watch?v=IVQl-4aG6dI), but 60(!

Generating Shadow Volumes for Interiors

Generating Shadow Volumes for Interiors

Short tutorial on the new Generate

Shadow Volumes Progress

Shadow Volumes Progress

I now have the adjacency calculations, geometry shader plumbing, and geometry shader to render what will become

How I Implemented Shadows in my Game Engine

How I Implemented Shadows in my Game Engine

Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...

Realtime soft shadows with variable penumbra using polygon backprojection

Realtime soft shadows with variable penumbra using polygon backprojection

Realtime

Fast Accurate Soft Shadows with Adaptive Light Source Sampling

Fast Accurate Soft Shadows with Adaptive Light Source Sampling

Fast Accurate

Shadow volumes.

Shadow volumes.

Simple reverse volumetric

Dynamic Shadow Rendering with Shadow Volume Optimization

Dynamic Shadow Rendering with Shadow Volume Optimization

CGI2020_Session RENDERING AND TEXTURES / Dynamic

Real-Time Soft Shadows in Dynamic Scenes using SH Exponentia

Real-Time Soft Shadows in Dynamic Scenes using SH Exponentia

Published in siggraph06.

Vertex Shader Depth-fail Shadow Volumes Multiple Lights

Vertex Shader Depth-fail Shadow Volumes Multiple Lights

Vertex Shader Depth-fail

Shadow volume test 1

Shadow volume test 1

Shadow volume test 1

Shadow Volumes

Shadow Volumes

shadow volumes

RealTime Shadow Volume in D3D10

RealTime Shadow Volume in D3D10

NOTE:: Skip like half way in the Video sry for the long startup. This is a test app for the beginnings of a lighting engine.