Media Summary: I now have the adjacency calculations, geometry shader plumbing, and geometry shader to render what will become CGI2020_Session RENDERING AND TEXTURES / Dynamic 6.837: Introduction to Computer Graphics Autumn 2020 Many slides courtesy past instructors of 6.837, notably Fredo Durand and ...
Shadow Volumes Progress - Detailed Analysis & Overview
I now have the adjacency calculations, geometry shader plumbing, and geometry shader to render what will become CGI2020_Session RENDERING AND TEXTURES / Dynamic 6.837: Introduction to Computer Graphics Autumn 2020 Many slides courtesy past instructors of 6.837, notably Fredo Durand and ... Technical details on this and other things are gradually being written up on my new blog: ... An old demo of a technique for rendering soft Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...
Version 2.1 of the toolkit reduces the time spent on scene setup to a minimum using the new Quick Implementation using geometry shader in OpenGL 4.3. author: Tomáš Starka supervisor: Ing. Jan Pečiva, Ph. D. Functioning This video shows my open source iSDGE game engine for the iPhone featuring Softimage to SWBF2: quick and easy method to create shadow volume.