Media Summary: Paper Abstract: In this paper, we present Paper Abstract: Real-time rendering of high-quality, anti-aliased shadows is a challenging problem in My directional shadowmapping demo, 3x3 PCF with dithering to smooth out the penumbra. Dithering: Take the light view matrix, ...

Revectorization Based Soft Shadow Mapping - Detailed Analysis & Overview

Paper Abstract: In this paper, we present Paper Abstract: Real-time rendering of high-quality, anti-aliased shadows is a challenging problem in My directional shadowmapping demo, 3x3 PCF with dithering to smooth out the penumbra. Dithering: Take the light view matrix, ... This video is part of an online course, Interactive 3D Graphics. Check out the course here: Paper Abstract: The real-time computation of high-quality Learn more at: This technique generates ...

Video for our CVPR 2023 paper "Differentiable WebGPU Where to find us? Course Github: ... Jean-François St-Amour, Eric Paquette, and Pierre Poulin. This work corresponds to Project 1 of the course Real-Time High-Quality Rendering. Here we use Percentage Closer Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...

Photo Gallery

Revectorization-based Soft Shadow Mapping
Revectorization-based Shadow Mapping
Shadow mapping PFC + dithering
Revectorization-based Accurate Soft Shadow using Adaptive Area Light Source Sampling
Shadow Mapping - Interactive 3D Graphics
Rectilinear Texture Warping for Fast Adaptive Shadow Mapping
Soft Shadows with Cascaded Shadow Maps
Euclidean Distance Transform Soft Shadow Mapping
Improved Anti-Aliasing for Euclidean Distance Transform Shadow Mapping
Rendering Techniques - Shadow Mapping
Percentage Closer Soft Shadows (PCSS)
Fast Accurate Soft Shadows with Adaptive Light Source Sampling
View Detailed Profile
Revectorization-based Soft Shadow Mapping

Revectorization-based Soft Shadow Mapping

Paper Abstract: In this paper, we present

Revectorization-based Shadow Mapping

Revectorization-based Shadow Mapping

Paper Abstract: Real-time rendering of high-quality, anti-aliased shadows is a challenging problem in

Shadow mapping PFC + dithering

Shadow mapping PFC + dithering

My directional shadowmapping demo, 3x3 PCF with dithering to smooth out the penumbra. Dithering: Take the light view matrix, ...

Revectorization-based Accurate Soft Shadow using Adaptive Area Light Source Sampling

Revectorization-based Accurate Soft Shadow using Adaptive Area Light Source Sampling

Paper Abstract: Physically-

Shadow Mapping - Interactive 3D Graphics

Shadow Mapping - Interactive 3D Graphics

This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.

Rectilinear Texture Warping for Fast Adaptive Shadow Mapping

Rectilinear Texture Warping for Fast Adaptive Shadow Mapping

Conventional

Soft Shadows with Cascaded Shadow Maps

Soft Shadows with Cascaded Shadow Maps

Just a sample of the results of the

Euclidean Distance Transform Soft Shadow Mapping

Euclidean Distance Transform Soft Shadow Mapping

Paper Abstract: The real-time computation of high-quality

Improved Anti-Aliasing for Euclidean Distance Transform Shadow Mapping

Improved Anti-Aliasing for Euclidean Distance Transform Shadow Mapping

... shadows generated by

Rendering Techniques - Shadow Mapping

Rendering Techniques - Shadow Mapping

Rendering Techniques - Shadow Mapping

Percentage Closer Soft Shadows (PCSS)

Percentage Closer Soft Shadows (PCSS)

Learn more at: http://developer.download.nvidia.com/shaderlibrary/docs/shadow_PCSS.pdf. This technique generates ...

Fast Accurate Soft Shadows with Adaptive Light Source Sampling

Fast Accurate Soft Shadows with Adaptive Light Source Sampling

Fast Accurate

Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)

Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)

Video for our CVPR 2023 paper "Differentiable

Shadow Mapping Demo

Shadow Mapping Demo

Description of the

OpenGL Game Rendering Tutorial: How Variance Shadow Mapping Works

OpenGL Game Rendering Tutorial: How Variance Shadow Mapping Works

In this video, I talk about how variance

Learn WebGPU #8 Shadow Mapping

Learn WebGPU #8 Shadow Mapping

WebGPU #3D #OpenSource #WebGL #javascript #game #gamedev Where to find us? Course Github: ...

Soft Shadows from Extended Light Sources with Penumbra Deep Shadow Maps

Soft Shadows from Extended Light Sources with Penumbra Deep Shadow Maps

Jean-François St-Amour, Eric Paquette, and Pierre Poulin.

Soft shadow mapping with variable penumbra

Soft shadow mapping with variable penumbra

This is an extension on my own

Percentage Closer Soft Shadows

Percentage Closer Soft Shadows

This work corresponds to Project 1 of the course Real-Time High-Quality Rendering. Here we use Percentage Closer

Interactive Graphics 23 - Ambient Occlusion & Soft Shadows

Interactive Graphics 23 - Ambient Occlusion & Soft Shadows

Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...