Media Summary: Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ... This video takes a high level overview of the Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
Soft Shadows With Cascaded Shadow Maps - Detailed Analysis & Overview
Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ... This video takes a high level overview of the Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Learn more at: This technique generates ... The purpose of this project is to learn openGL by making a rendering engine. It supports phong
Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... This video is part of an online course, Interactive 3D Graphics. Check out the course here: Jean-François St-Amour, Eric Paquette, and Pierre Poulin. You can find the source code of Castor3D on github: In this video, we implement percentage closer filtering (PCF)