Media Summary: Paper Abstract: In this paper, we present This work corresponds to Project 1 of the course Real-Time High-Quality Rendering. Here we Learn more at: This technique generates ...

Revectorization Based Accurate Soft Shadow Using Adaptive Area Light Source Sampling - Detailed Analysis & Overview

Paper Abstract: In this paper, we present This work corresponds to Project 1 of the course Real-Time High-Quality Rendering. Here we Learn more at: This technique generates ... Publication now available! Marrs, Watson, and Healey Rendering Supplementary video for the paper: Barák et al.: Temporally Coherent

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Revectorization-based Accurate Soft Shadow using Adaptive Area Light Source Sampling
Fast Accurate Soft Shadows with Adaptive Light Source Sampling
Revectorization-based Soft Shadow Mapping
Percentage Closer Soft Shadows
Percentage Closer Soft Shadows (PCSS)
Soft Shadows with Cascaded Shadow Maps
Soft shadow mapping with variable penumbra
Real Time : PCF Soft Shadows
Realtime soft shadows with variable penumbra using polygon backprojection
View-Warped Multi-View Soft Shadowing for Local Area Lights
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
Soft Shadows
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Revectorization-based Accurate Soft Shadow using Adaptive Area Light Source Sampling

Revectorization-based Accurate Soft Shadow using Adaptive Area Light Source Sampling

Paper Abstract: Physically-

Fast Accurate Soft Shadows with Adaptive Light Source Sampling

Fast Accurate Soft Shadows with Adaptive Light Source Sampling

Fast

Revectorization-based Soft Shadow Mapping

Revectorization-based Soft Shadow Mapping

Paper Abstract: In this paper, we present

Percentage Closer Soft Shadows

Percentage Closer Soft Shadows

This work corresponds to Project 1 of the course Real-Time High-Quality Rendering. Here we

Percentage Closer Soft Shadows (PCSS)

Percentage Closer Soft Shadows (PCSS)

Learn more at: http://developer.download.nvidia.com/shaderlibrary/docs/shadow_PCSS.pdf. This technique generates ...

Soft Shadows with Cascaded Shadow Maps

Soft Shadows with Cascaded Shadow Maps

Just a

Soft shadow mapping with variable penumbra

Soft shadow mapping with variable penumbra

These two renderings are

Real Time : PCF Soft Shadows

Real Time : PCF Soft Shadows

Implemented basic

Realtime soft shadows with variable penumbra using polygon backprojection

Realtime soft shadows with variable penumbra using polygon backprojection

Realtime

View-Warped Multi-View Soft Shadowing for Local Area Lights

View-Warped Multi-View Soft Shadowing for Local Area Lights

Publication now available! Marrs, Watson, and Healey http://jcgt.org/published/0007/03/01/ Rendering

Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps

Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps

Supplementary video for the paper: Barák et al.: Temporally Coherent

Soft Shadows

Soft Shadows

My implementation of

Final Space - Cinema4D - Hard, Soft, Area Light study

Final Space - Cinema4D - Hard, Soft, Area Light study

Final Space - Cinema4D - Hard,