Media Summary: Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. For more information on Reloaded, check out the blog: Half-Life 2, (bad) Parallel-Split Shadow Maps

Parallel Split Shadows - Detailed Analysis & Overview

Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. For more information on Reloaded, check out the blog: Half-Life 2, (bad) Parallel-Split Shadow Maps Apart from the PSSM work (some also call this cascaded Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending

games ➤ Support Blitz Updates on Patreon: ➤ Need Blitz Help? PSSMのデモです。 本家 のコードの移植になります。シャドウの生成をカメラ ... Demonstration of my honours year project running an OpenGL application over 5 computers and 20 monitors. This demo uses a ...

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Parallel Split Shadows
Quake 3 TC XreaL - Parallel Split Shadow Mapping
A Man Who Doesn't Desire Power
Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)
Parallel Split Shadow Mapping
Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Video 1 - Final)
Parallel-Split Shadow Map XNA
FPSC Reloaded - Parallel Split Cascade Shadow Mapping
Half-Life 2, (bad) Parallel-Split Shadow Maps
Shadows, Parallel-Split Shadow Maps + PCF - #19
Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps
Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Beta - Check the final version)
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Parallel Split Shadows

Parallel Split Shadows

Parallel Split Shadows

Quake 3 TC XreaL - Parallel Split Shadow Mapping

Quake 3 TC XreaL - Parallel Split Shadow Mapping

A demonstration map for testing

A Man Who Doesn't Desire Power

A Man Who Doesn't Desire Power

music #rock #metal #emo #

Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)

Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)

Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.

Parallel Split Shadow Mapping

Parallel Split Shadow Mapping

Parallel Split Shadow Mapping

Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Video 1 - Final)

Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Video 1 - Final)

A

Parallel-Split Shadow Map XNA

Parallel-Split Shadow Map XNA

Implementation PSSM on XNA http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html.

FPSC Reloaded - Parallel Split Cascade Shadow Mapping

FPSC Reloaded - Parallel Split Cascade Shadow Mapping

For more information on Reloaded, check out the blog: http://fpscreloaded.blogspot.co.uk/

Half-Life 2, (bad) Parallel-Split Shadow Maps

Half-Life 2, (bad) Parallel-Split Shadow Maps

Half-Life 2, (bad) Parallel-Split Shadow Maps

Shadows, Parallel-Split Shadow Maps + PCF - #19

Shadows, Parallel-Split Shadow Maps + PCF - #19

Apart from the PSSM work (some also call this cascaded

Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps

Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps

Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps

Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Beta - Check the final version)

Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Beta - Check the final version)

Final version (with link to the code): http://www.youtube.com/watch?v=wjnELNMC5kA ...

Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending

Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending

Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending

Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Video 2 - Final)

Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Video 2 - Final)

A

New 3D Renderer - Parallel Split Shadow Maps

New 3D Renderer - Parallel Split Shadow Maps

games #gaming #blitz3d ➤ Support Blitz Updates on Patreon: https://patreon.com/blitzcoder ➤ Need Blitz Help?

Parallel Splitted Shadow Map

Parallel Splitted Shadow Map

Implementation is based on:

Shadow Casting of Complex Object with Light Source Parallel to Picture Plane or Horizon Line

Shadow Casting of Complex Object with Light Source Parallel to Picture Plane or Horizon Line

Music by Bensound.

XNA FPS Game Demo18 Parallel Split Shadow Maps

XNA FPS Game Demo18 Parallel Split Shadow Maps

PSSMのデモです。 本家 http://appsrv.cse.cuhk.edu.hk/~fzhang/pssm_vrcia/ のコードの移植になります。シャドウの生成をカメラ ...

Parallel Rendering - Shadow Map Demo

Parallel Rendering - Shadow Map Demo

Demonstration of my honours year project running an OpenGL application over 5 computers and 20 monitors. This demo uses a ...