Media Summary: Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. For more information on Reloaded, check out the blog: Half-Life 2, (bad) Parallel-Split Shadow Maps
Parallel Split Shadows - Detailed Analysis & Overview
Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. For more information on Reloaded, check out the blog: Half-Life 2, (bad) Parallel-Split Shadow Maps Apart from the PSSM work (some also call this cascaded Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending
games ➤ Support Blitz Updates on Patreon: ➤ Need Blitz Help? PSSMのデモです。 本家 のコードの移植になります。シャドウの生成をカメラ ... Demonstration of my honours year project running an OpenGL application over 5 computers and 20 monitors. This demo uses a ...