Media Summary: This video takes a high level overview of the Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ...
Fpsc Reloaded Parallel Split Cascade Shadow Mapping - Detailed Analysis & Overview
This video takes a high level overview of the Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ... I have added shadows in my graphics engine. This is done using tree levels of This video is a demonstration video clip of my game engine, 'CAST Engine r3'. This video clip contains the following technical ... Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending