Media Summary: PSSMのデモです。 本家 のコードの移植になります。シャドウの生成をカメラ ... This video is part of an online course, Interactive 3D Graphics. Check out the course here: Demonstration of my honours year project running an OpenGL application over 5 computers and 20 monitors. This demo uses a ...
Parallel Split Shadow Map Xna - Detailed Analysis & Overview
PSSMのデモです。 本家 のコードの移植になります。シャドウの生成をカメラ ... This video is part of an online course, Interactive 3D Graphics. Check out the course here: Demonstration of my honours year project running an OpenGL application over 5 computers and 20 monitors. This demo uses a ... For more information on Reloaded, check out the blog: Half-Life 2, (bad) Parallel-Split Shadow Maps This shows a small demo I've made with real time
Two significant features added to the deferred renederer- shadows ( Not finished (I want to optimize it a bit and add a cool model for de light source). The While still very simple here is the first demo of Tzu3D: geoclipmapping, Parallel Split Shadow Map, Instancing, Deferred Rendering, Depth of Field