Media Summary: In this devlog I talk about how JSON works and how I used it in Archipelo. E-mail: hollowbitofficial.com Official Website: ... Welcome to a new update everyone! as you can see the game looks a lot better now graphics-wise. I hope you enjoy it. Sorry the ... This video is part of the Udacity course "2D Game Development with

Libgdx Progress Getting Items Of Map - Detailed Analysis & Overview

In this devlog I talk about how JSON works and how I used it in Archipelo. E-mail: hollowbitofficial.com Official Website: ... Welcome to a new update everyone! as you can see the game looks a lot better now graphics-wise. I hope you enjoy it. Sorry the ... This video is part of the Udacity course "2D Game Development with Welcome to this weeks devlog. This week I have not accomplished what I had planned to but I did a lot of Time has come to add a basic progression (increase in enemy lives / levels). Let's I aim to create a revisited version of East vs. West, a grand strategy cold war game by Paradox that was never released. If you're ...

LibGDX progress(Procedurally generated map) Implemented Level up, Block, Inventory tooltip... Welcome back everyone! I hope you guys like the new format! xD In this video I talk about what I have been working on recently in ... Making Super Mario Bros from start to finish using Java and the

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Libgdx progress(getting Items of map)
Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)
Archipelo Alpha Build 008: Map editor, elements and assetpacks! (2D LibGDX Java MMORPG)
Level Map
Level Map
Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG))
Archipelo DevLog #34: Map elements and collision detection (2D Java LibGDX MMORPG)
Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance
Libgdx Demo - Loading map from file
Map label + borders - Java libGDX  Grand Strategy
LibGDX progress(Procedurally generated map)
Libgdx progress
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Libgdx progress(getting Items of map)

Libgdx progress(getting Items of map)

Implemented picking up

Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)

Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)

In this devlog I talk about how JSON works and how I used it in Archipelo. E-mail: hollowbitofficial@gmail.com Official Website: ...

Archipelo Alpha Build 008: Map editor, elements and assetpacks! (2D LibGDX Java MMORPG)

Archipelo Alpha Build 008: Map editor, elements and assetpacks! (2D LibGDX Java MMORPG)

Welcome to a new update everyone! as you can see the game looks a lot better now graphics-wise. I hope you enjoy it. Sorry the ...

Level Map

Level Map

This video is part of the Udacity course "2D Game Development with

Level Map

Level Map

This video is part of the Udacity course "2D Game Development with

Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG))

Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG))

Welcome to this weeks devlog. This week I have not accomplished what I had planned to but I did a lot of

Archipelo DevLog #34: Map elements and collision detection (2D Java LibGDX MMORPG)

Archipelo DevLog #34: Map elements and collision detection (2D Java LibGDX MMORPG)

Still need to work on this week's

Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance

Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance

Time has come to add a basic progression (increase in enemy lives / levels). Let's

Libgdx Demo - Loading map from file

Libgdx Demo - Loading map from file

A demonstration using

Map label + borders - Java libGDX  Grand Strategy

Map label + borders - Java libGDX Grand Strategy

I aim to create a revisited version of East vs. West, a grand strategy cold war game by Paradox that was never released. If you're ...

LibGDX progress(Procedurally generated map)

LibGDX progress(Procedurally generated map)

LibGDX progress(Procedurally generated map)

Libgdx progress

Libgdx progress

Rotating weapon when Attacking,

Libgdx progress

Libgdx progress

Implemented Level up, Block, Inventory tooltip...

Libgdx tactical rpg progress

Libgdx tactical rpg progress

Particle test!!!

Archipelo DevLog #8: Finished Item and Inventory Backend, mostly (LibGDX 2D Java MMORPG)

Archipelo DevLog #8: Finished Item and Inventory Backend, mostly (LibGDX 2D Java MMORPG)

Welcome back everyone! I hope you guys like the new format! xD In this video I talk about what I have been working on recently in ...

Libgdx progress

Libgdx progress

Libgdx progress

LibGDX Random Map Generation.

LibGDX Random Map Generation.

Work in

LibGDX Part 23: Spawning Items in Select Blocks - Creating Super Mario Bros

LibGDX Part 23: Spawning Items in Select Blocks - Creating Super Mario Bros

Making Super Mario Bros from start to finish using Java and the

LibGDX progress

LibGDX progress

Not much.