Media Summary: In this final video we close the project with a simply My name is Jeff Brilhante and this is my audio implementation demo reel using Audiokinetics This is my demo reel of the first person shooter Ak_Cube. I used Audiokinetic

Cube Wwise 2018 Chapter 18 Post Mortem - Detailed Analysis & Overview

In this final video we close the project with a simply My name is Jeff Brilhante and this is my audio implementation demo reel using Audiokinetics This is my demo reel of the first person shooter Ak_Cube. I used Audiokinetic Here's is the first look at the upcoming feature that syncs Final project for Scoring & Audio for Video Games at Temple University. Here's how I've designed and implemented the audio for

In this final QA video we look at setting up test maps that allows to test content quickly. The steps in this guide will also aid those ... In this next video we look at how to set the heartbeat content to trigger as the player characters health value decreases, We also ... In this quick showcase video, we showcase how the underwater environment will sound from using the This next quick guide overviews how to track various upcoming It all begins here.... This track layered trailer has been created to promote the upcoming Audio implementation & sound design ... In this quick video we highlight how to implement a 3D emitter for the teleporter model. Sadly this is the only 3D emitter that can be ...

In this next video we overview how to put together a QA audio project test plan & schedule test cycles. If you are interested in ... To begin the tutorial series, this video highlights an overview of the guide series content. For full details of this guide series, please ...

Photo Gallery

CUBE Wwise 2018: Chapter 18 - Post Mortem
Wwise Demo Reel - Jeff Brilhante
Wwise Demo Reel (Cube) - Samy Colombano
Wwise Demo Reel (AK_Cube)
CUBE Wwise 2018: Showcase - DCP The Core
CUBE Wwise 2018: Chapter 05 - Wwise: Preparation
Wwise 2018.1 integration with BaseHead 5.1 first look
Wwise SFX integration in Cube
Wwise Cube Final - Liam Werner
Cube demo game - Sound design and implementation in Wwise
CUBE Wwise 2018: Chapter 17 D - QA: Creating & Scripting Test Maps
CUBE Wwise 2018: Chapter 13 B - UI: Heart Beat & Breath
View Detailed Profile
CUBE Wwise 2018: Chapter 18 - Post Mortem

CUBE Wwise 2018: Chapter 18 - Post Mortem

In this final video we close the project with a simply

Wwise Demo Reel - Jeff Brilhante

Wwise Demo Reel - Jeff Brilhante

My name is Jeff Brilhante and this is my audio implementation demo reel using Audiokinetics

Wwise Demo Reel (Cube) - Samy Colombano

Wwise Demo Reel (Cube) - Samy Colombano

Redesigning all the sounds of the FPS

Wwise Demo Reel (AK_Cube)

Wwise Demo Reel (AK_Cube)

This is my demo reel of the first person shooter Ak_Cube. I used Audiokinetic

CUBE Wwise 2018: Showcase - DCP The Core

CUBE Wwise 2018: Showcase - DCP The Core

Wwise

CUBE Wwise 2018: Chapter 05 - Wwise: Preparation

CUBE Wwise 2018: Chapter 05 - Wwise: Preparation

In this

Wwise 2018.1 integration with BaseHead 5.1 first look

Wwise 2018.1 integration with BaseHead 5.1 first look

Here's is the first look at the upcoming feature that syncs

Wwise SFX integration in Cube

Wwise SFX integration in Cube

Hello, This is a

Wwise Cube Final - Liam Werner

Wwise Cube Final - Liam Werner

Final project for Scoring & Audio for Video Games at Temple University.

Cube demo game - Sound design and implementation in Wwise

Cube demo game - Sound design and implementation in Wwise

Here's how I've designed and implemented the audio for

CUBE Wwise 2018: Chapter 17 D - QA: Creating & Scripting Test Maps

CUBE Wwise 2018: Chapter 17 D - QA: Creating & Scripting Test Maps

In this final QA video we look at setting up test maps that allows to test content quickly. The steps in this guide will also aid those ...

CUBE Wwise 2018: Chapter 13 B - UI: Heart Beat & Breath

CUBE Wwise 2018: Chapter 13 B - UI: Heart Beat & Breath

In this next video we look at how to set the heartbeat content to trigger as the player characters health value decreases, We also ...

CUBE Wwise 2018: Chapter 06 - Environment: Showcase Underwater

CUBE Wwise 2018: Chapter 06 - Environment: Showcase Underwater

In this quick showcase video, we showcase how the underwater environment will sound from using the

CUBE Wwise 2018: Chapter 06 A - Environment: Map Tracker

CUBE Wwise 2018: Chapter 06 A - Environment: Map Tracker

This next quick guide overviews how to track various upcoming

CUBE Wwise 2018: Sound Design Trailer

CUBE Wwise 2018: Sound Design Trailer

It all begins here.... This track layered trailer has been created to promote the upcoming Audio implementation & sound design ...

CUBE Wwise 2018: Chapter 13 C - UI: Teleporter 3D Emitter

CUBE Wwise 2018: Chapter 13 C - UI: Teleporter 3D Emitter

In this quick video we highlight how to implement a 3D emitter for the teleporter model. Sadly this is the only 3D emitter that can be ...

CUBE Wwise 2018: Chapter 17 B - QA: Test Plan & Scheduling

CUBE Wwise 2018: Chapter 17 B - QA: Test Plan & Scheduling

In this next video we overview how to put together a QA audio project test plan & schedule test cycles. If you are interested in ...

CUBE Wwise 2018: Chapter 00 - Introduction

CUBE Wwise 2018: Chapter 00 - Introduction

To begin the tutorial series, this video highlights an overview of the guide series content. For full details of this guide series, please ...