Media Summary: In this quick showcase video we highlight a few examples of how the background ambience could sound with the next part of the ... In this quick showcase video, we showcase how the underwater In this next video we look at setting unique data for when the player character is underwater. Purchase any of our SFX Libraries to ...

Cube Wwise 2018 Chapter 06 A Environment Map Tracker - Detailed Analysis & Overview

In this quick showcase video we highlight a few examples of how the background ambience could sound with the next part of the ... In this quick showcase video, we showcase how the underwater In this next video we look at setting unique data for when the player character is underwater. Purchase any of our SFX Libraries to ... In the next tutorial video we highlight a process to implement background ambience for each UPDATED 2019 In this video we look at setting unique data/audio to only play when the player character is underwater. Please ... Video demonstration includes pickups, respawn, and armor sounds using Attenuation Sets, along with RTPC (Player Health) and ...

UPDATED 2019 In this next tutorial video we highlight a process to implement background ambience for each In this next step we look at how to blend close and far footstep assets together depending on how close the player character is to ... In this guide we will highlight why you may choose to use a personal daily task In this short guide we highlight how to apply for an unlock non-commercial In this final QA video we look at setting up test Here's how I've designed and implemented the audio for

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CUBE Wwise 2018: Chapter 06 A - Environment: Map Tracker
CUBE Wwise 2018: Chapter 06 - Environment: Showcase Examples
CUBE Wwise 2018: Chapter 06 B - Environment: Reverb Zones
CUBE Wwise 2018: Chapter 06 - Environment: Showcase Underwater
CUBE Wwise 2018: Chapter 06 D - Environment: Underwater
CUBE Wwise 2018: Chapter 06 C - Environment: Ambience
Wwise Cube 2019: Chapter 06 D - Environment: Underwater
Wwise Cube 2019: Chapter 06 B - Environment: Reverb Zones
CUBE - Foley, environment, and gameplay systems implementation in Wwise.
Wwise Cube 2019: Chapter 06 C - Environment: Ambience
CUBE Wwise 2018: Chapter 07 E - Footstep: Close & Far Blends
CUBE Wwise 2018: Chapter 02 B - Daily Task Tracker
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CUBE Wwise 2018: Chapter 06 A - Environment: Map Tracker

CUBE Wwise 2018: Chapter 06 A - Environment: Map Tracker

This next quick guide overviews how to

CUBE Wwise 2018: Chapter 06 - Environment: Showcase Examples

CUBE Wwise 2018: Chapter 06 - Environment: Showcase Examples

In this quick showcase video we highlight a few examples of how the background ambience could sound with the next part of the ...

CUBE Wwise 2018: Chapter 06 B - Environment: Reverb Zones

CUBE Wwise 2018: Chapter 06 B - Environment: Reverb Zones

In this

CUBE Wwise 2018: Chapter 06 - Environment: Showcase Underwater

CUBE Wwise 2018: Chapter 06 - Environment: Showcase Underwater

In this quick showcase video, we showcase how the underwater

CUBE Wwise 2018: Chapter 06 D - Environment: Underwater

CUBE Wwise 2018: Chapter 06 D - Environment: Underwater

In this next video we look at setting unique data for when the player character is underwater. Purchase any of our SFX Libraries to ...

CUBE Wwise 2018: Chapter 06 C - Environment: Ambience

CUBE Wwise 2018: Chapter 06 C - Environment: Ambience

In the next tutorial video we highlight a process to implement background ambience for each

Wwise Cube 2019: Chapter 06 D - Environment: Underwater

Wwise Cube 2019: Chapter 06 D - Environment: Underwater

UPDATED 2019 In this video we look at setting unique data/audio to only play when the player character is underwater. Please ...

Wwise Cube 2019: Chapter 06 B - Environment: Reverb Zones

Wwise Cube 2019: Chapter 06 B - Environment: Reverb Zones

UPDATE 2019: In this

CUBE - Foley, environment, and gameplay systems implementation in Wwise.

CUBE - Foley, environment, and gameplay systems implementation in Wwise.

Video demonstration includes pickups, respawn, and armor sounds using Attenuation Sets, along with RTPC (Player Health) and ...

Wwise Cube 2019: Chapter 06 C - Environment: Ambience

Wwise Cube 2019: Chapter 06 C - Environment: Ambience

UPDATED 2019 In this next tutorial video we highlight a process to implement background ambience for each

CUBE Wwise 2018: Chapter 07 E - Footstep: Close & Far Blends

CUBE Wwise 2018: Chapter 07 E - Footstep: Close & Far Blends

In this next step we look at how to blend close and far footstep assets together depending on how close the player character is to ...

CUBE Wwise 2018: Chapter 02 B - Daily Task Tracker

CUBE Wwise 2018: Chapter 02 B - Daily Task Tracker

In this guide we will highlight why you may choose to use a personal daily task

CUBE Wwise2018: Chapter 03 - Wwise: License

CUBE Wwise2018: Chapter 03 - Wwise: License

In this short guide we highlight how to apply for an unlock non-commercial

CUBE Wwise 2018: Sound Design Trailer

CUBE Wwise 2018: Sound Design Trailer

It all begins here.... This

CUBE Wwise 2018: Showcase - DCP The Core

CUBE Wwise 2018: Showcase - DCP The Core

Wwise

CUBE Wwise 2018: Chapter 17 D - QA: Creating & Scripting Test Maps

CUBE Wwise 2018: Chapter 17 D - QA: Creating & Scripting Test Maps

In this final QA video we look at setting up test

Cube demo game - Sound design and implementation in Wwise

Cube demo game - Sound design and implementation in Wwise

Here's how I've designed and implemented the audio for