Media Summary: This next quick video in the guide series overview all default events and game sync's that come with the default project. Due to the ... My name is Jeff Brilhante and this is my audio implementation demo reel using Audiokinetics It all begins here.... This track layered trailer has been created to promote the upcoming Audio implementation & sound design ...

Cube Wwise 2018 Chapter 00 Introduction - Detailed Analysis & Overview

This next quick video in the guide series overview all default events and game sync's that come with the default project. Due to the ... My name is Jeff Brilhante and this is my audio implementation demo reel using Audiokinetics It all begins here.... This track layered trailer has been created to promote the upcoming Audio implementation & sound design ... In this quick showcase video, we showcase how the underwater environment will sound from using the In this short guide we highlight how to apply for an unlock non-commercial In this next video we overview how to put together a QA audio project test plan & schedule test cycles. If you are interested in ...

Here's how I've designed and implemented the audio for

Photo Gallery

CUBE Wwise 2018: Chapter 00 - Introduction
CUBE Wwise 2018: Chapter 01 B - Basics: Wwise
CUBE Wwise 2018: Chapter 01 C - Basics: What All Events & Game Syncs Do
Wwise Demo Reel - Jeff Brilhante
CUBE Wwise 2018: Chapter 01 A - Basics: Getting Started
Wwise Demo Reel (Cube) - Samy Colombano
CUBE Wwise 2018: Sound Design Trailer
Wwise Cube Demo Reel - Dwayne Clarke Audio
Wwise Demo
Wwise Demo Reel - Theo O'Neill Linakis
CUBE Wwise 2018: Chapter 06 - Environment: Showcase Underwater
CUBE Wwise2018: Chapter 03 - Wwise: License
View Detailed Profile
CUBE Wwise 2018: Chapter 00 - Introduction

CUBE Wwise 2018: Chapter 00 - Introduction

To begin the

CUBE Wwise 2018: Chapter 01 B - Basics: Wwise

CUBE Wwise 2018: Chapter 01 B - Basics: Wwise

This

CUBE Wwise 2018: Chapter 01 C - Basics: What All Events & Game Syncs Do

CUBE Wwise 2018: Chapter 01 C - Basics: What All Events & Game Syncs Do

This next quick video in the guide series overview all default events and game sync's that come with the default project. Due to the ...

Wwise Demo Reel - Jeff Brilhante

Wwise Demo Reel - Jeff Brilhante

My name is Jeff Brilhante and this is my audio implementation demo reel using Audiokinetics

CUBE Wwise 2018: Chapter 01 A - Basics: Getting Started

CUBE Wwise 2018: Chapter 01 A - Basics: Getting Started

In

Wwise Demo Reel (Cube) - Samy Colombano

Wwise Demo Reel (Cube) - Samy Colombano

Redesigning all the sounds of the FPS

CUBE Wwise 2018: Sound Design Trailer

CUBE Wwise 2018: Sound Design Trailer

It all begins here.... This track layered trailer has been created to promote the upcoming Audio implementation & sound design ...

Wwise Cube Demo Reel - Dwayne Clarke Audio

Wwise Cube Demo Reel - Dwayne Clarke Audio

Sound design and implementation for the

Wwise Demo

Wwise Demo

Demonstration of using

Wwise Demo Reel - Theo O'Neill Linakis

Wwise Demo Reel - Theo O'Neill Linakis

Hello! This is my

CUBE Wwise 2018: Chapter 06 - Environment: Showcase Underwater

CUBE Wwise 2018: Chapter 06 - Environment: Showcase Underwater

In this quick showcase video, we showcase how the underwater environment will sound from using the

CUBE Wwise2018: Chapter 03 - Wwise: License

CUBE Wwise2018: Chapter 03 - Wwise: License

In this short guide we highlight how to apply for an unlock non-commercial

Cube Wwise Sample Game - Technical Sound Design Demo

Cube Wwise Sample Game - Technical Sound Design Demo

Technical Sound Design Demo using

CUBE Wwise 2018: Chapter 15 A - Adviser: Map Intro

CUBE Wwise 2018: Chapter 15 A - Adviser: Map Intro

In this new

CUBE Wwise 2018: Chapter 17 B - QA: Test Plan & Scheduling

CUBE Wwise 2018: Chapter 17 B - QA: Test Plan & Scheduling

In this next video we overview how to put together a QA audio project test plan & schedule test cycles. If you are interested in ...

Cube demo game - Sound design and implementation in Wwise

Cube demo game - Sound design and implementation in Wwise

Here's how I've designed and implemented the audio for

Video Game Sound Design and Implementation in Wwise and Cube Engine (Demo)

Video Game Sound Design and Implementation in Wwise and Cube Engine (Demo)

https://www.battleangelmusic.com/

Cube Music Composition and Wwise Implementation - Alex Rousso

Cube Music Composition and Wwise Implementation - Alex Rousso

Music composed for the game