Media Summary: Hey guys! In this episode I talk about the game being open source now during the alpha stage. Also a bit about how Teamups is ... Added a basic chat system. I also fixed a lot of things from previous versions. In-case you missed it, Added entity loading and teleporters. Also got close to fixing the html version. ToDo list for this week: ...

Archipelo Devlog 25 Gwt Networking Github 2d Java Libgdx Mmorpg - Detailed Analysis & Overview

Hey guys! In this episode I talk about the game being open source now during the alpha stage. Also a bit about how Teamups is ... Added a basic chat system. I also fixed a lot of things from previous versions. In-case you missed it, Added entity loading and teleporters. Also got close to fixing the html version. ToDo list for this week: ... Hello everyone! Very short episode, just wanted to talk about the new art, how the game will play now with 8 directional movement ... Still need to work on this week's things but it's looking pretty good so far. In-case you missed it, YES, the game will be in web browser and iOS! The web browser version will be out in the next update, but the iOS version will ...

Welcome to this update video! In this update I have made some major changes to the code in Welcome to the stream! Today, unlike scheduled, we are adding the event system. Follow me on Twitter for notices on future ... Basically: I will be remaking most of the game for a few months. In those few months I will redo pretty much all the code (Except for ... Hey everyone. Haven't really done much this week. Busy again. In this In this episode we talk about the add login and register system with how they use databases as well as much more. Enjoy! Also ...

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Archipelo DevLog #25: Gwt Networking & GitHub (2D Java LibGDX MMORPG)
Archipelo DevLog #28: Finished Networking (2D Java LibGDX MMORPG)
Archipelo DevLog #35: Chat and some commands (2D Java LibGDX MMORPG)
Archipelo DevLog #36: Entity Loading and Teleporters (2D Java LibGDX MMORPG)
Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)
Archipelo DevLog #26: New team members + Art (2D Java LibGDX MMORPG)
Archipelo DevLog #34: Map elements and collision detection (2D Java LibGDX MMORPG)
Archipelo DevLog #21: Map Editor (2D Java LibGDX MMORPG)
Archipelo DevLog #27: Rebranding and new Website (2D Java LibGDX MMORPG)
Archipelo DevLog #24: WebSockets, HTML5 and  iOS Support + Re-branding (2D Java LibGDX MMORPG))
Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)
Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG))
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Archipelo DevLog #25: Gwt Networking & GitHub (2D Java LibGDX MMORPG)

Archipelo DevLog #25: Gwt Networking & GitHub (2D Java LibGDX MMORPG)

Hey guys! In this episode I talk about the game being open source now during the alpha stage. Also a bit about how Teamups is ...

Archipelo DevLog #28: Finished Networking (2D Java LibGDX MMORPG)

Archipelo DevLog #28: Finished Networking (2D Java LibGDX MMORPG)

Hey everyone, welcome to the new

Archipelo DevLog #35: Chat and some commands (2D Java LibGDX MMORPG)

Archipelo DevLog #35: Chat and some commands (2D Java LibGDX MMORPG)

Added a basic chat system. I also fixed a lot of things from previous versions. In-case you missed it,

Archipelo DevLog #36: Entity Loading and Teleporters (2D Java LibGDX MMORPG)

Archipelo DevLog #36: Entity Loading and Teleporters (2D Java LibGDX MMORPG)

Added entity loading and teleporters. Also got close to fixing the html version. ToDo list for this week: ...

Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)

Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)

In this

Archipelo DevLog #26: New team members + Art (2D Java LibGDX MMORPG)

Archipelo DevLog #26: New team members + Art (2D Java LibGDX MMORPG)

Hello everyone! Very short episode, just wanted to talk about the new art, how the game will play now with 8 directional movement ...

Archipelo DevLog #34: Map elements and collision detection (2D Java LibGDX MMORPG)

Archipelo DevLog #34: Map elements and collision detection (2D Java LibGDX MMORPG)

Still need to work on this week's things but it's looking pretty good so far. In-case you missed it,

Archipelo DevLog #21: Map Editor (2D Java LibGDX MMORPG)

Archipelo DevLog #21: Map Editor (2D Java LibGDX MMORPG)

Hello guys and welcome to my new

Archipelo DevLog #27: Rebranding and new Website (2D Java LibGDX MMORPG)

Archipelo DevLog #27: Rebranding and new Website (2D Java LibGDX MMORPG)

Hey guys, welcome to the new

Archipelo DevLog #24: WebSockets, HTML5 and  iOS Support + Re-branding (2D Java LibGDX MMORPG))

Archipelo DevLog #24: WebSockets, HTML5 and iOS Support + Re-branding (2D Java LibGDX MMORPG))

YES, the game will be in web browser and iOS! The web browser version will be out in the next update, but the iOS version will ...

Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)

Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)

Hello guys, welcome to another

Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG))

Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG))

Welcome to this weeks

Archipelo Alpha Build 007: Optimization (2D LibGDX Java MMORPG)

Archipelo Alpha Build 007: Optimization (2D LibGDX Java MMORPG)

Welcome to this update video! In this update I have made some major changes to the code in

Game Development Streaming (LibGDX MMORPG): Player Stats Form + Networking

Game Development Streaming (LibGDX MMORPG): Player Stats Form + Networking

Welcome to the stream! Today, unlike scheduled, we are adding the event system. Follow me on Twitter for notices on future ...

Archipelo DevLog #23: Ligthing and 'What's up?' (2D Java LibGDX MMORPG))

Archipelo DevLog #23: Ligthing and 'What's up?' (2D Java LibGDX MMORPG))

Basically: I will be remaking most of the game for a few months. In those few months I will redo pretty much all the code (Except for ...

Archipelo Devlog #18: More optimization and art (2D LibGDX Java MMORPG))

Archipelo Devlog #18: More optimization and art (2D LibGDX Java MMORPG))

Hey everyone. Haven't really done much this week. Busy again. In this

2D MMORPG DevLog #40: Login/register with databases + more (Archipelo)

2D MMORPG DevLog #40: Login/register with databases + more (Archipelo)

In this episode we talk about the add login and register system with how they use databases as well as much more. Enjoy! Also ...

Archipelo DevLog #10: Banning, formatting and spring cleaning! (LibGDX 2D Java MMORPG)

Archipelo DevLog #10: Banning, formatting and spring cleaning! (LibGDX 2D Java MMORPG)

Hello guys! In this