Media Summary: Hey everyone. Haven't really done much this week. Busy again. In this Hey everyone, I hope you enjoy this on. The first tutorial will be out on monday. It's mostly just a setup tutorial, no programming yet. Welcome to this update video! In this update I have made some major changes to the code in

Archipelo Devlog 18 More Optimization And Art 2d Libgdx Java Mmorpg - Detailed Analysis & Overview

Hey everyone. Haven't really done much this week. Busy again. In this Hey everyone, I hope you enjoy this on. The first tutorial will be out on monday. It's mostly just a setup tutorial, no programming yet. Welcome to this update video! In this update I have made some major changes to the code in Hey everyone. This week I have created a new way for me and for you to load and add tiles to the game. Texturepack support will ... Welcome to a new update everyone! as you can see the game looks a lot better now graphics-wise. I hope you enjoy it. Sorry the ... Hello everyone! Very short episode, just wanted to talk about the new

Hello everyone, in this video I discuss my plans for Hello everyone, welcome to this new update video. Just a simple update. I also talk about what I will be doing in the coming week. Welcome back everyone! I hope you guys like the new format! xD In this video I talk about what I have been working on recently in ...

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Archipelo Devlog #18: More optimization and art (2D LibGDX Java MMORPG))
Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)
Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)
Archipelo DevLog #10: Banning, formatting and spring cleaning! (LibGDX 2D Java MMORPG)
Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG))
Archipelo DevLog #30: Client-side Prediction and Correction (2D Java LibGDX MMORPG)
Archipelo Alpha Build 007: Optimization (2D LibGDX Java MMORPG)
Archipelo DevLog 20: Texturepack support (2D LibGDX Java MMORPG)
Archipelo DevLog #27: Rebranding and new Website (2D Java LibGDX MMORPG)
Archipelo Alpha Build 008: Map editor, elements and assetpacks! (2D LibGDX Java MMORPG)
Archipelo DevLog #28: Finished Networking (2D Java LibGDX MMORPG)
Archipelo DevLog #26: New team members + Art (2D Java LibGDX MMORPG)
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Archipelo Devlog #18: More optimization and art (2D LibGDX Java MMORPG))

Archipelo Devlog #18: More optimization and art (2D LibGDX Java MMORPG))

Hey everyone. Haven't really done much this week. Busy again. In this

Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)

Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)

Hello guys, welcome to another

Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)

Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)

In this

Archipelo DevLog #10: Banning, formatting and spring cleaning! (LibGDX 2D Java MMORPG)

Archipelo DevLog #10: Banning, formatting and spring cleaning! (LibGDX 2D Java MMORPG)

Hello guys! In this

Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG))

Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG))

Welcome to this weeks

Archipelo DevLog #30: Client-side Prediction and Correction (2D Java LibGDX MMORPG)

Archipelo DevLog #30: Client-side Prediction and Correction (2D Java LibGDX MMORPG)

Hey everyone, I hope you enjoy this on. The first tutorial will be out on monday. It's mostly just a setup tutorial, no programming yet.

Archipelo Alpha Build 007: Optimization (2D LibGDX Java MMORPG)

Archipelo Alpha Build 007: Optimization (2D LibGDX Java MMORPG)

Welcome to this update video! In this update I have made some major changes to the code in

Archipelo DevLog 20: Texturepack support (2D LibGDX Java MMORPG)

Archipelo DevLog 20: Texturepack support (2D LibGDX Java MMORPG)

Hey everyone. This week I have created a new way for me and for you to load and add tiles to the game. Texturepack support will ...

Archipelo DevLog #27: Rebranding and new Website (2D Java LibGDX MMORPG)

Archipelo DevLog #27: Rebranding and new Website (2D Java LibGDX MMORPG)

Hey guys, welcome to the new

Archipelo Alpha Build 008: Map editor, elements and assetpacks! (2D LibGDX Java MMORPG)

Archipelo Alpha Build 008: Map editor, elements and assetpacks! (2D LibGDX Java MMORPG)

Welcome to a new update everyone! as you can see the game looks a lot better now graphics-wise. I hope you enjoy it. Sorry the ...

Archipelo DevLog #28: Finished Networking (2D Java LibGDX MMORPG)

Archipelo DevLog #28: Finished Networking (2D Java LibGDX MMORPG)

Hey everyone, welcome to the new

Archipelo DevLog #26: New team members + Art (2D Java LibGDX MMORPG)

Archipelo DevLog #26: New team members + Art (2D Java LibGDX MMORPG)

Hello everyone! Very short episode, just wanted to talk about the new

Archipelo DevLog #16: Plans for optimizations and next update (2D LibGDX Java MMORPG)

Archipelo DevLog #16: Plans for optimizations and next update (2D LibGDX Java MMORPG)

Hello everyone, in this video I discuss my plans for

Archipelo DevLog #21: Map Editor (2D Java LibGDX MMORPG)

Archipelo DevLog #21: Map Editor (2D Java LibGDX MMORPG)

Hello guys and welcome to my new

Archipelo Alpha Build 006: 18x18 tiles (LibGDX 2D Java MMORPG)

Archipelo Alpha Build 006: 18x18 tiles (LibGDX 2D Java MMORPG)

Hello everyone, welcome to this new update video. Just a simple update. I also talk about what I will be doing in the coming week.

Archipelo DevLog #8: Finished Item and Inventory Backend, mostly (LibGDX 2D Java MMORPG)

Archipelo DevLog #8: Finished Item and Inventory Backend, mostly (LibGDX 2D Java MMORPG)

Welcome back everyone! I hope you guys like the new format! xD In this video I talk about what I have been working on recently in ...

Archipelo DevLog #29: Tiles, controls and more! (2D Java LibGDX MMORPG)

Archipelo DevLog #29: Tiles, controls and more! (2D Java LibGDX MMORPG)

Hey guys, welcome to another