Media Summary: A little tired in this one, but we get quite a bit done! IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. In this video, I discuss: - How to approach designing a
5 Libgdx Game Ponggdx Basic Box2d And Camera Setup - Detailed Analysis & Overview
A little tired in this one, but we get quite a bit done! IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. In this video, I discuss: - How to approach designing a I made two controls for the player. Movement and rotation where the player can rotate freely with the joystick on the right. You might get compile time issues with casting MapObject properties to int or float or whatever. The fix is to first cast the ... I'm developing a system where polygons fracture in response to forces and impulses from
In this video, I go over chainshapes for our arena walls, and creating creating a circleshape for our pong ball! Follow me on ...