Media Summary: Creating a Sequence Container Configuring a Playlist Choosing a Play Mode. Inserting an Effect Configuring User Defined Auxiliary Sends Using Game Defined Auxiliary Sends. Applying Property Offsets Understanding the Actor-Mixer / Master-Mixer Relationship Using the Schematic View.
2d Positioning With Wwise 2017 2 - Detailed Analysis & Overview
Creating a Sequence Container Configuring a Playlist Choosing a Play Mode. Inserting an Effect Configuring User Defined Auxiliary Sends Using Game Defined Auxiliary Sends. Applying Property Offsets Understanding the Actor-Mixer / Master-Mixer Relationship Using the Schematic View. Moving and Looping Clips Splitting and Deleting Clips Using Fades Adding Filter Curves. Creating a State Group Adding Transition Times Connecting States to Sounds Simulating State Changes. Importing a Music File Viewing the Timeline Setting Entry and Exit Cues.
Copying Objects Using the Source Editor Adding Fades. Creating a Game Parameter Associating Object Properties with Game Parameters Working with RTPC Graphs Auditioning an ... Game audio has a layer of immersion by allowing us to place sound in the game environment as well as a static location. Importing an Audio File Connecting Events Building a SoundBank. Using Same Time as Playing Segment Applying Fades Jumping to Playlist Items Using Transition Segments Understanding Rule ...