Media Summary: This video is part of the learning material for the Inserting an Effect Configuring User Defined Auxiliary Sends Using This educational video contains supportive content to lesson 3 from the

Game Parameters With Wwise 2017 2 - Detailed Analysis & Overview

This video is part of the learning material for the Inserting an Effect Configuring User Defined Auxiliary Sends Using This educational video contains supportive content to lesson 3 from the Setting Global Voice Thresholds Defining Object Playback Limits Using Playback Priority Understanding Virtual Voices. Moving and Looping Clips Splitting and Deleting Clips Using Fades Adding Filter Curves. Creating a Sequence Container Configuring a Playlist Choosing a Play Mode.

Creating a State Group Adding Transition Times Connecting States to Sounds Simulating State Changes. In this episode we find a way to randomize Importing the Elements Configuring a Loop Experimenting with Solos and Loops Configuring Sub-tracks Using Empty Sub-tracks. Importing an Audio File Connecting Events Building a SoundBank. This is a tutorial video where I explain a technique I use in Copying Objects Using the Source Editor Adding Fades.

Configuring a Music Segment as a Stinger Creating a Trigger Adding Stingers to Music Objects Using Events to Play Triggers ...

Photo Gallery

Game Parameters with Wwise 2017.2
Wwise 301 L5-01 | Setting Game Parameters using Wwise Types
Effects with Wwise 2017.2
Wwise-101 - Lesson 3 - Using Game Parameters (RTPC)
Processor Optimization with Wwise 2017.2
Editing Music Segments with Wwise 2017.2
Sequencing with Wwise 2017.2
States with Wwise 2017.2
One Minute Wwise | Monitoring a Game Parameter (2019.1)
I dream of Wwise - E05: randomizing the unrandomizable
Using a Layered Approach with Sub tracks with Wwise 2017.2
Integrating a Sound with Wwise 2017.2
View Detailed Profile
Game Parameters with Wwise 2017.2

Game Parameters with Wwise 2017.2

Creating a

Wwise 301 L5-01 | Setting Game Parameters using Wwise Types

Wwise 301 L5-01 | Setting Game Parameters using Wwise Types

This video is part of the learning material for the

Effects with Wwise 2017.2

Effects with Wwise 2017.2

Inserting an Effect Configuring User Defined Auxiliary Sends Using

Wwise-101 - Lesson 3 - Using Game Parameters (RTPC)

Wwise-101 - Lesson 3 - Using Game Parameters (RTPC)

This educational video contains supportive content to lesson 3 from the

Processor Optimization with Wwise 2017.2

Processor Optimization with Wwise 2017.2

Setting Global Voice Thresholds Defining Object Playback Limits Using Playback Priority Understanding Virtual Voices.

Editing Music Segments with Wwise 2017.2

Editing Music Segments with Wwise 2017.2

Moving and Looping Clips Splitting and Deleting Clips Using Fades Adding Filter Curves.

Sequencing with Wwise 2017.2

Sequencing with Wwise 2017.2

Creating a Sequence Container Configuring a Playlist Choosing a Play Mode.

States with Wwise 2017.2

States with Wwise 2017.2

Creating a State Group Adding Transition Times Connecting States to Sounds Simulating State Changes.

One Minute Wwise | Monitoring a Game Parameter (2019.1)

One Minute Wwise | Monitoring a Game Parameter (2019.1)

How to monitor a

I dream of Wwise - E05: randomizing the unrandomizable

I dream of Wwise - E05: randomizing the unrandomizable

In this episode we find a way to randomize

Using a Layered Approach with Sub tracks with Wwise 2017.2

Using a Layered Approach with Sub tracks with Wwise 2017.2

Importing the Elements Configuring a Loop Experimenting with Solos and Loops Configuring Sub-tracks Using Empty Sub-tracks.

Integrating a Sound with Wwise 2017.2

Integrating a Sound with Wwise 2017.2

Importing an Audio File Connecting Events Building a SoundBank.

Create Dynamic Tempo-Changing Music in Wwise

Create Dynamic Tempo-Changing Music in Wwise

This is a tutorial video where I explain a technique I use in

I dream of Wwise - E03_1: Attenuation + Spatialization + Built-in Parameters

I dream of Wwise - E03_1: Attenuation + Spatialization + Built-in Parameters

Here's a look at some

2D Positioning with Wwise 2017.2

2D Positioning with Wwise 2017.2

2D - Stereo Surround Sound.

Source Editor with Wwise 2017.2

Source Editor with Wwise 2017.2

Copying Objects Using the Source Editor Adding Fades.

Game Audio Connect and Audiokinetic Wwise | New Features in Nuendo 7

Game Audio Connect and Audiokinetic Wwise | New Features in Nuendo 7

Game

Wwise Interactive Audio Game Demo by Daniel Petras 2017

Wwise Interactive Audio Game Demo by Daniel Petras 2017

Wwise

Implementing Stingers with Wwise 2017.2

Implementing Stingers with Wwise 2017.2

Configuring a Music Segment as a Stinger Creating a Trigger Adding Stingers to Music Objects Using Events to Play Triggers ...