Media Summary: In this next video we implement a generic hierarchy that can be used with all Here's how I've designed and implemented the audio for This is some sound design I have completed for a university project where we are fully implementing audio both music and sound ...

Wwise Cube 2019 Chapter 12 Magic - Detailed Analysis & Overview

In this next video we implement a generic hierarchy that can be used with all Here's how I've designed and implemented the audio for This is some sound design I have completed for a university project where we are fully implementing audio both music and sound ... In this next step we implement vocalisation types to the enemy entity Ogre. The processes we use in these steps can then be ... Video showcasing my sound design and implementation skills. I've removed soundbanks from the

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Wwise Cube 2019: Chapter 12 - Magic
CUBE Wwise 2018: Chapter 12 - Magic
Wwise Cube 2019: Chapter 16 A - Balancing: Final Mix
Wwise Cube 2019: Chapter 06 B - Environment: Reverb Zones
Wwise Cube 2019: Chapter 13 B - UI: HeartBeat & Vocal Breath
Cube demo game - Sound design and implementation in Wwise
Wwise Cube Lesson 2 - AET 321J
Cube Wwise Sample Game - Technical Sound Design Demo
Wwise Cube 2019: Chapter 13 A - UI: Hierarchy Structure
Wwise Cube 2019: Chapter 11 D - Weapon: Punch & Bite
CUBE Wwise 2018: Chapter 06 B - Environment: Reverb Zones
Wwise Cube Spell SFX Creation
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Wwise Cube 2019: Chapter 12 - Magic

Wwise Cube 2019: Chapter 12 - Magic

UPDATED

CUBE Wwise 2018: Chapter 12 - Magic

CUBE Wwise 2018: Chapter 12 - Magic

In this next video we implement a generic hierarchy that can be used with all

Wwise Cube 2019: Chapter 16 A - Balancing: Final Mix

Wwise Cube 2019: Chapter 16 A - Balancing: Final Mix

UPDATED

Wwise Cube 2019: Chapter 06 B - Environment: Reverb Zones

Wwise Cube 2019: Chapter 06 B - Environment: Reverb Zones

UPDATE

Wwise Cube 2019: Chapter 13 B - UI: HeartBeat & Vocal Breath

Wwise Cube 2019: Chapter 13 B - UI: HeartBeat & Vocal Breath

UPDATED

Cube demo game - Sound design and implementation in Wwise

Cube demo game - Sound design and implementation in Wwise

Here's how I've designed and implemented the audio for

Wwise Cube Lesson 2 - AET 321J

Wwise Cube Lesson 2 - AET 321J

Wwise Cube Lesson 2 - AET 321J

Cube Wwise Sample Game - Technical Sound Design Demo

Cube Wwise Sample Game - Technical Sound Design Demo

Technical Sound Design Demo using

Wwise Cube 2019: Chapter 13 A - UI: Hierarchy Structure

Wwise Cube 2019: Chapter 13 A - UI: Hierarchy Structure

UPDATED

Wwise Cube 2019: Chapter 11 D - Weapon: Punch & Bite

Wwise Cube 2019: Chapter 11 D - Weapon: Punch & Bite

UPDATED

CUBE Wwise 2018: Chapter 06 B - Environment: Reverb Zones

CUBE Wwise 2018: Chapter 06 B - Environment: Reverb Zones

In this

Wwise Cube Spell SFX Creation

Wwise Cube Spell SFX Creation

This is some sound design I have completed for a university project where we are fully implementing audio both music and sound ...

Wwise Cube 2019: Chapter 08 B - Armour: Enemy Entity

Wwise Cube 2019: Chapter 08 B - Armour: Enemy Entity

UPDATED

Wwise Cube 2019: Chapter 14 - Data: State Types & Game Parameters

Wwise Cube 2019: Chapter 14 - Data: State Types & Game Parameters

UPDATED

Wwise Cube 2019: Chapter 13 C - UI: Teleport 3D Emitter

Wwise Cube 2019: Chapter 13 C - UI: Teleport 3D Emitter

UPDATED

CUBE Wwise 2018: Chapter 09 D - Vocal: Enemy

CUBE Wwise 2018: Chapter 09 D - Vocal: Enemy

In this next step we implement vocalisation types to the enemy entity Ogre. The processes we use in these steps can then be ...

Cube Wwise Audio Redesign & Implementation Demo

Cube Wwise Audio Redesign & Implementation Demo

Video showcasing my sound design and implementation skills. I've removed soundbanks from the

Wwise Cube 2019: Chapter 11 C - Weapon: Rocket Launcher

Wwise Cube 2019: Chapter 11 C - Weapon: Rocket Launcher

UPDATED