Media Summary: In this next video we implement a generic hierarchy that can be used with all In this next video we look at how to set the heartbeat content to trigger as the player characters health value decreases, We also ... In this next step we implement vocalisation types to the enemy entity Ogre. The processes we use in these steps can then be ...

Cube Wwise 2018 Chapter 12 Magic - Detailed Analysis & Overview

In this next video we implement a generic hierarchy that can be used with all In this next video we look at how to set the heartbeat content to trigger as the player characters health value decreases, We also ... In this next step we implement vocalisation types to the enemy entity Ogre. The processes we use in these steps can then be ... In this quick video we highlight how to implement a 3D emitter for the teleporter model. Sadly this is the only 3D emitter that can be ... Video showcasing my sound design and implementation skills. I've removed soundbanks from the Here's how I've designed and implemented the audio for

This is a school project I made in the game " In this short guide we highlight how to apply for an unlock non-commercial In this guide we will highlight why you may choose to use a personal daily task tracker of the work you do each day. This may not ... In this next video we overview how to put together a QA audio project test plan & schedule test cycles. If you are interested in ... This is some sound design I have completed for a university project where we are fully implementing audio both music and sound ... UPDATED 2019 In this next video we look at how to set the heartbeat content for the player character to trigger as the player ...

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CUBE Wwise 2018: Chapter 12 - Magic
Wwise Cube 2019: Chapter 12 - Magic
CUBE Wwise 2018: Chapter 13 B - UI: Heart Beat & Breath
CUBE Wwise 2018: Chapter 06 B - Environment: Reverb Zones
CUBE Wwise 2018: Chapter 09 D - Vocal: Enemy
Wwise Demo Reel (Cube) - Samy Colombano
CUBE Wwise 2018: Chapter 13 C - UI: Teleporter 3D Emitter
CUBE Wwise 2018: Chapter 01 B - Basics: Wwise
CUBE
Cube Wwise Audio Redesign & Implementation Demo
Cube demo game - Sound design and implementation in Wwise
Wwise Project CUBE
View Detailed Profile
CUBE Wwise 2018: Chapter 12 - Magic

CUBE Wwise 2018: Chapter 12 - Magic

In this next video we implement a generic hierarchy that can be used with all

Wwise Cube 2019: Chapter 12 - Magic

Wwise Cube 2019: Chapter 12 - Magic

UPDATED 2019 In this next video

CUBE Wwise 2018: Chapter 13 B - UI: Heart Beat & Breath

CUBE Wwise 2018: Chapter 13 B - UI: Heart Beat & Breath

In this next video we look at how to set the heartbeat content to trigger as the player characters health value decreases, We also ...

CUBE Wwise 2018: Chapter 06 B - Environment: Reverb Zones

CUBE Wwise 2018: Chapter 06 B - Environment: Reverb Zones

In this

CUBE Wwise 2018: Chapter 09 D - Vocal: Enemy

CUBE Wwise 2018: Chapter 09 D - Vocal: Enemy

In this next step we implement vocalisation types to the enemy entity Ogre. The processes we use in these steps can then be ...

Wwise Demo Reel (Cube) - Samy Colombano

Wwise Demo Reel (Cube) - Samy Colombano

Redesigning all the sounds of the FPS

CUBE Wwise 2018: Chapter 13 C - UI: Teleporter 3D Emitter

CUBE Wwise 2018: Chapter 13 C - UI: Teleporter 3D Emitter

In this quick video we highlight how to implement a 3D emitter for the teleporter model. Sadly this is the only 3D emitter that can be ...

CUBE Wwise 2018: Chapter 01 B - Basics: Wwise

CUBE Wwise 2018: Chapter 01 B - Basics: Wwise

This

CUBE

CUBE

Audio Implementation

Cube Wwise Audio Redesign & Implementation Demo

Cube Wwise Audio Redesign & Implementation Demo

Video showcasing my sound design and implementation skills. I've removed soundbanks from the

Cube demo game - Sound design and implementation in Wwise

Cube demo game - Sound design and implementation in Wwise

Here's how I've designed and implemented the audio for

Wwise Project CUBE

Wwise Project CUBE

This is a school project I made in the game "

CUBE Wwise2018: Chapter 03 - Wwise: License

CUBE Wwise2018: Chapter 03 - Wwise: License

In this short guide we highlight how to apply for an unlock non-commercial

CUBE Wwise 2018: Chapter 02 B - Daily Task Tracker

CUBE Wwise 2018: Chapter 02 B - Daily Task Tracker

In this guide we will highlight why you may choose to use a personal daily task tracker of the work you do each day. This may not ...

CUBE Wwise 2018: Chapter 17 B - QA: Test Plan & Scheduling

CUBE Wwise 2018: Chapter 17 B - QA: Test Plan & Scheduling

In this next video we overview how to put together a QA audio project test plan & schedule test cycles. If you are interested in ...

Wwise Cube Spell SFX Creation

Wwise Cube Spell SFX Creation

This is some sound design I have completed for a university project where we are fully implementing audio both music and sound ...

Wwise Cube 2019: Chapter 13 B - UI: HeartBeat & Vocal Breath

Wwise Cube 2019: Chapter 13 B - UI: HeartBeat & Vocal Breath

UPDATED 2019 In this next video we look at how to set the heartbeat content for the player character to trigger as the player ...

Cube Wwise Sample Game - Technical Sound Design Demo

Cube Wwise Sample Game - Technical Sound Design Demo

Technical Sound Design Demo using