Media Summary: I got normal maps and specular working with RGB light sources. Please note right now the scene is using one normal map for all ... This is the result of a bit of a crazy process. But basically a mini chunk is created, processed, and then a mesh is built from that ... Been working hard refactoring the code to allow for a fast and memory efficient
Voxel Engine Adding Lights To My Minecraft Clone - Detailed Analysis & Overview
I got normal maps and specular working with RGB light sources. Please note right now the scene is using one normal map for all ... This is the result of a bit of a crazy process. But basically a mini chunk is created, processed, and then a mesh is built from that ... Been working hard refactoring the code to allow for a fast and memory efficient Now instead of using a ray pick to get what Made with Restream. Livestream on 30+ platforms at once via We're In this devlog I wanted to show the new terrain generation system in