Media Summary: I got normal maps and specular working with RGB I felt that the examples really needed an overhaul so I made an easy way to go through all of them. I also made a lot of code ... This is a just a video of me checking out some worlds with the ray marching shader I used in the previous video.

Divine Voxel Engine Auto Light Update Test - Detailed Analysis & Overview

I got normal maps and specular working with RGB I felt that the examples really needed an overhaul so I made an easy way to go through all of them. I also made a lot of code ... This is a just a video of me checking out some worlds with the ray marching shader I used in the previous video. I found some bugs with the water meshing when trying out bigger water flows. Was able to fix it and now I am showing it off here. This is the result of a bit of a crazy process. But basically a mini chunk is created, processed, and then a mesh is built from that ...

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Divine Voxel Engine - Auto Light Update Test
Divine Voxel Engine - Alpha 1.2.1 | The Potato Update - Added Shader Options
Divine Voxel Engine - RGB Lighting + Normal Maps + Specular
Divine Voxel Engine - 14k+ Light Update Optimization - 10x Faster!
Babylon.Js Voxel Engine - Test 9 - Fixed Inter-chunk shadows and block updating
Divine Voxel Engine  - Light Removal Test 2
Divine Voxel Engine - Smooth Lighting
Updates On Divine Star &  Divine Voxel Engine - 5/26/2023
Divine Voxel Engine - Improved Examples
Divine Voxel Engine - Server Test 3 - Add/Removing Voxels
Divine Voxel Engine - Checking Out Worlds With Ray Marching Skybox
Divine Voxel Engine - Mega Flow Test - Improved Water Meshing and Water Light
View Detailed Profile
Divine Voxel Engine - Auto Light Update Test

Divine Voxel Engine - Auto Light Update Test

Made a new system to

Divine Voxel Engine - Alpha 1.2.1 | The Potato Update - Added Shader Options

Divine Voxel Engine - Alpha 1.2.1 | The Potato Update - Added Shader Options

I made a minor

Divine Voxel Engine - RGB Lighting + Normal Maps + Specular

Divine Voxel Engine - RGB Lighting + Normal Maps + Specular

I got normal maps and specular working with RGB

Divine Voxel Engine - 14k+ Light Update Optimization - 10x Faster!

Divine Voxel Engine - 14k+ Light Update Optimization - 10x Faster!

Currently I am working on improving the

Babylon.Js Voxel Engine - Test 9 - Fixed Inter-chunk shadows and block updating

Babylon.Js Voxel Engine - Test 9 - Fixed Inter-chunk shadows and block updating

I fixed shadows between chunks and

Divine Voxel Engine  - Light Removal Test 2

Divine Voxel Engine - Light Removal Test 2

So, I had to re-write the

Divine Voxel Engine - Smooth Lighting

Divine Voxel Engine - Smooth Lighting

Working on the next

Updates On Divine Star &  Divine Voxel Engine - 5/26/2023

Updates On Divine Star & Divine Voxel Engine - 5/26/2023

Just giving some

Divine Voxel Engine - Improved Examples

Divine Voxel Engine - Improved Examples

I felt that the examples really needed an overhaul so I made an easy way to go through all of them. I also made a lot of code ...

Divine Voxel Engine - Server Test 3 - Add/Removing Voxels

Divine Voxel Engine - Server Test 3 - Add/Removing Voxels

This is the third multi player

Divine Voxel Engine - Checking Out Worlds With Ray Marching Skybox

Divine Voxel Engine - Checking Out Worlds With Ray Marching Skybox

This is a just a video of me checking out some worlds with the ray marching shader I used in the previous video.

Divine Voxel Engine - Mega Flow Test - Improved Water Meshing and Water Light

Divine Voxel Engine - Mega Flow Test - Improved Water Meshing and Water Light

I found some bugs with the water meshing when trying out bigger water flows. Was able to fix it and now I am showing it off here.

Divine Voxel Engine - Dream Space 2.0

Divine Voxel Engine - Dream Space 2.0

Check

Divine Voxel Engine - RGB Light And Sunlight

Divine Voxel Engine - RGB Light And Sunlight

This is just an example of RGB and Sun

Divine Voxel Engine - Added Entities For Voxels

Divine Voxel Engine - Added Entities For Voxels

This is the result of a bit of a crazy process. But basically a mini chunk is created, processed, and then a mesh is built from that ...

Divine Voxel Engine -  Alpha 1.1 Out Now - Showing Improved Light Update Example

Divine Voxel Engine - Alpha 1.1 Out Now - Showing Improved Light Update Example

Check

Divine Voxel Engine - Sun Light Test 1

Divine Voxel Engine - Sun Light Test 1

Made many changes to the

Divine Voxel Engine - Dynamic Light And Shadow Mixed With RGB Light And AO.

Divine Voxel Engine - Dynamic Light And Shadow Mixed With RGB Light And AO.

So, now I was able to mix the dynamic