Media Summary: I got normal maps and specular working with RGB I felt that the examples really needed an overhaul so I made an easy way to go through all of them. I also made a lot of code ... This is a just a video of me checking out some worlds with the ray marching shader I used in the previous video.
Divine Voxel Engine Auto Light Update Test - Detailed Analysis & Overview
I got normal maps and specular working with RGB I felt that the examples really needed an overhaul so I made an easy way to go through all of them. I also made a lot of code ... This is a just a video of me checking out some worlds with the ray marching shader I used in the previous video. I found some bugs with the water meshing when trying out bigger water flows. Was able to fix it and now I am showing it off here. This is the result of a bit of a crazy process. But basically a mini chunk is created, processed, and then a mesh is built from that ...