Media Summary: I got normal maps and specular working with RGB All right last video of this kind that I am going to make for a while. Just exploring a flooded Perlin noise cave. Moved the "water" ... Made a new system to auto update lights on
Divine Voxel Engine Smooth Lighting - Detailed Analysis & Overview
I got normal maps and specular working with RGB All right last video of this kind that I am going to make for a while. Just exploring a flooded Perlin noise cave. Moved the "water" ... Made a new system to auto update lights on I found some bugs with the water meshing when trying out bigger water flows. Was able to fix it and now I am showing it off here. Came up with a better flood fill. Started working on In this video, I show off the new raytraced