Media Summary: I got normal maps and specular working with RGB All right last video of this kind that I am going to make for a while. Just exploring a flooded Perlin noise cave. Moved the "water" ... Made a new system to auto update lights on

Divine Voxel Engine Smooth Lighting - Detailed Analysis & Overview

I got normal maps and specular working with RGB All right last video of this kind that I am going to make for a while. Just exploring a flooded Perlin noise cave. Moved the "water" ... Made a new system to auto update lights on I found some bugs with the water meshing when trying out bigger water flows. Was able to fix it and now I am showing it off here. Came up with a better flood fill. Started working on In this video, I show off the new raytraced

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Divine Voxel Engine - Smooth Lighting
Divine Voxel Engine - Ultra Smooth Lighting
Divine Voxel Engine - RGB Light And Sunlight
Divine Voxel Engine - RGB Lighting + Normal Maps + Specular
Divine Voxel Engine - Exploring Worlds With Ultra Smooth RGB + Sun Light And Smooth AO.
Divine Voxel Engine - Exploring Flooded Perlin Noise Cave
Divine Voxel Engine - Auto Light Update Test
Divine Voxel Engine - 14k+ Light Update Optimization - 10x Faster!
Divine Voxel Engine -  Much Faster Sun Light Propagation
Divine Voxel Engine - Dynamic Light And Shadow Mixed With RGB Light And AO.
Divine Voxel Engine - Sun Light Test 1
Divine Voxel Engine - Mega Flow Test - Improved Water Meshing and Water Light
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Divine Voxel Engine - Smooth Lighting

Divine Voxel Engine - Smooth Lighting

Working on the next update for

Divine Voxel Engine - Ultra Smooth Lighting

Divine Voxel Engine - Ultra Smooth Lighting

Fixed the way

Divine Voxel Engine - RGB Light And Sunlight

Divine Voxel Engine - RGB Light And Sunlight

This is just an example of RGB and Sun

Divine Voxel Engine - RGB Lighting + Normal Maps + Specular

Divine Voxel Engine - RGB Lighting + Normal Maps + Specular

I got normal maps and specular working with RGB

Divine Voxel Engine - Exploring Worlds With Ultra Smooth RGB + Sun Light And Smooth AO.

Divine Voxel Engine - Exploring Worlds With Ultra Smooth RGB + Sun Light And Smooth AO.

So, I got RGB

Divine Voxel Engine - Exploring Flooded Perlin Noise Cave

Divine Voxel Engine - Exploring Flooded Perlin Noise Cave

All right last video of this kind that I am going to make for a while. Just exploring a flooded Perlin noise cave. Moved the "water" ...

Divine Voxel Engine - Auto Light Update Test

Divine Voxel Engine - Auto Light Update Test

Made a new system to auto update lights on

Divine Voxel Engine - 14k+ Light Update Optimization - 10x Faster!

Divine Voxel Engine - 14k+ Light Update Optimization - 10x Faster!

Currently I am working on improving the

Divine Voxel Engine -  Much Faster Sun Light Propagation

Divine Voxel Engine - Much Faster Sun Light Propagation

Okay, in the last video the sun

Divine Voxel Engine - Dynamic Light And Shadow Mixed With RGB Light And AO.

Divine Voxel Engine - Dynamic Light And Shadow Mixed With RGB Light And AO.

So, now I was able to mix the dynamic

Divine Voxel Engine - Sun Light Test 1

Divine Voxel Engine - Sun Light Test 1

Made many changes to the

Divine Voxel Engine - Mega Flow Test - Improved Water Meshing and Water Light

Divine Voxel Engine - Mega Flow Test - Improved Water Meshing and Water Light

I found some bugs with the water meshing when trying out bigger water flows. Was able to fix it and now I am showing it off here.

Divine Voxel Engine - Huge 100k Square Meter Area - 32 Meter High Chunks

Divine Voxel Engine - Huge 100k Square Meter Area - 32 Meter High Chunks

So, I am almost done with the

Divine Voxel Engine - Light Test 3

Divine Voxel Engine - Light Test 3

Came up with a better flood fill. Started working on

Divine Voxel Engine - Exploring Dream Scape

Divine Voxel Engine - Exploring Dream Scape

I am almost done with the

Divine Voxel Engine - 1000% Better Player Controls

Divine Voxel Engine - 1000% Better Player Controls

... discord: https://discord.gg/98xEVU7TKn

Adding RAYTRACED LIGHTING to my Voxel Engine | Devlog 3

Adding RAYTRACED LIGHTING to my Voxel Engine | Devlog 3

In this video, I show off the new raytraced

Divine Voxel Engine -  Alpha 1.1 Out Now - Showing Improved Light Update Example

Divine Voxel Engine - Alpha 1.1 Out Now - Showing Improved Light Update Example

Check out the release on github : https://github.com/

Divine Voxel Engine - Texture Overlay Test 2 - Water Foam Effect

Divine Voxel Engine - Texture Overlay Test 2 - Water Foam Effect

Check out