Media Summary: Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... I've actually been working on other stuff (

Tiny Combat Redux Ai Testing - Detailed Analysis & Overview

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... I've actually been working on other stuff ( While the damage model is more in depth than this, there is a visual shorthand to how damaged an enemy plane is. If they are ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ...

Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... Straightforward building block stuff. Missiles can be fired, there's a targeting system, and there's an Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ... Since the last video I've accidentally written a bunch of other stuff. The plane now has actual physics, and everything has been ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ... Nothing much to look at, but I like how the engine sound looks. I've been spending a lot of time fixing various bugs and addressing ...

I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ... Rockets, rocket motors, and the pod launcher are complete for now. While right now it's just launching rockets, this can just as ... Added two mouse control schemes so that there are emergency backups for people without gamepads or unwilling to use a ...

Photo Gallery

Tiny Combat Redux - AI Testing
Tiny Combat Arena - Player Can Crash without Crashing the Game!
Unity 3D: Tiny Combat Redux - Guns and Damage
Tiny Combat Redux - MiG-21
Tiny Combat Arena - Testing AI Damage Model
Tiny Combat Arena - Landing in a 10 knot crosswind.
Tiny Combat Redux - UI Exploration
Playtesting "Tiny Combat Redux"
Tiny Combat Redux - Splash Damage, Overkill, Armor, and Top Attack
Tiny Combat Redux - Splash Damage
Tiny Combat Redux - Formations and Groups
Tiny Combat Arcade - Missiles, Targeting, Basic AI
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Tiny Combat Redux - AI Testing

Tiny Combat Redux - AI Testing

This video is just

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Unity 3D: Tiny Combat Redux - Guns and Damage

Unity 3D: Tiny Combat Redux - Guns and Damage

Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ...

Tiny Combat Redux - MiG-21

Tiny Combat Redux - MiG-21

I've actually been working on other stuff (

Tiny Combat Arena - Testing AI Damage Model

Tiny Combat Arena - Testing AI Damage Model

While the damage model is more in depth than this, there is a visual shorthand to how damaged an enemy plane is. If they are ...

Tiny Combat Arena - Landing in a 10 knot crosswind.

Tiny Combat Arena - Landing in a 10 knot crosswind.

I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a

Tiny Combat Redux - UI Exploration

Tiny Combat Redux - UI Exploration

Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ...

Playtesting "Tiny Combat Redux"

Playtesting "Tiny Combat Redux"

Check out the game here: https://why485.itch.io/

Tiny Combat Redux - Splash Damage, Overkill, Armor, and Top Attack

Tiny Combat Redux - Splash Damage, Overkill, Armor, and Top Attack

Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...

Tiny Combat Redux - Splash Damage

Tiny Combat Redux - Splash Damage

Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...

Tiny Combat Redux - Formations and Groups

Tiny Combat Redux - Formations and Groups

This isn't great formation flying

Tiny Combat Arcade - Missiles, Targeting, Basic AI

Tiny Combat Arcade - Missiles, Targeting, Basic AI

Straightforward building block stuff. Missiles can be fired, there's a targeting system, and there's an

Tiny Combat Redux - Attacking Some Tanks

Tiny Combat Redux - Attacking Some Tanks

Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ...

Unity 3D: Tiny Combat Dev 02 - Physics, Camera, and Gun

Unity 3D: Tiny Combat Dev 02 - Physics, Camera, and Gun

Since the last video I've accidentally written a bunch of other stuff. The plane now has actual physics, and everything has been ...

Tiny Combat Redux - WIP Dumb Bombs

Tiny Combat Redux - WIP Dumb Bombs

Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ...

Tiny Combat Arena - Fixing bugs with AI

Tiny Combat Arena - Fixing bugs with AI

Nothing much to look at, but I like how the engine sound looks. I've been spending a lot of time fixing various bugs and addressing ...

Tiny Combat Redux - HUD Only View and Padlocking

Tiny Combat Redux - HUD Only View and Padlocking

I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ...

Tiny Combat Redux - WIP Rockets and Rocket Pods

Tiny Combat Redux - WIP Rockets and Rocket Pods

Rockets, rocket motors, and the pod launcher are complete for now. While right now it's just launching rockets, this can just as ...

Tiny Combat Redux - Mouse and Keyboard Controls

Tiny Combat Redux - Mouse and Keyboard Controls

Added two mouse control schemes so that there are emergency backups for people without gamepads or unwilling to use a ...