Media Summary: Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... I've actually been working on other stuff (
Tiny Combat Redux Ai Testing - Detailed Analysis & Overview
Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... I've actually been working on other stuff ( While the damage model is more in depth than this, there is a visual shorthand to how damaged an enemy plane is. If they are ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ...
Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... Straightforward building block stuff. Missiles can be fired, there's a targeting system, and there's an Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ... Since the last video I've accidentally written a bunch of other stuff. The plane now has actual physics, and everything has been ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ... Nothing much to look at, but I like how the engine sound looks. I've been spending a lot of time fixing various bugs and addressing ...
I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ... Rockets, rocket motors, and the pod launcher are complete for now. While right now it's just launching rockets, this can just as ... Added two mouse control schemes so that there are emergency backups for people without gamepads or unwilling to use a ...