Media Summary: A brief explanation of this project: It's an ultra-distilled version of It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... Sorry for keeping you all in the dark for the past couple weeks, but to say it's been an eventful time for me would be an ...
Tiny Combat Arcade Mouse Flight Prototype - Detailed Analysis & Overview
A brief explanation of this project: It's an ultra-distilled version of It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... Sorry for keeping you all in the dark for the past couple weeks, but to say it's been an eventful time for me would be an ... Pauses game (resume at your own risk!) ✓ Free camera to get any angle ✓ Zoom in/out ✓ Toggle guides Take screenshots at ... It took me more takes than I want to admit to get the video of the smooth landing I posted. Here's a few of them. There's a lot more ... I've been working mostly on polish. The gameplay is completely in a vertical slice sense, but there's a lot of quality of life things ...
Radar's first pass is done. Shows yourself, enemies, priority targets, and most importantly now also shows missiles. Your missiles ... Straightforward building block stuff. Missiles can be fired, there's a targeting system, and there's an AI plane that knows how to Uploaded in glorious 640x480! Cockpit is super WIP but I love where it's going. had some time to experiment with FMOD plus the ... Experimenting with realistic physics just to see what happens. After some A/B testing with DCS and some tuning, it's shockingly ...