Media Summary: The first of hopefully MANY tutorials to clear up common problems within half a minute. Learn the PROPER way of making How to use the func_water_analog function to make i take no credit for the creation of this
Source Sdk Waterfall Dynamic Water Test - Detailed Analysis & Overview
The first of hopefully MANY tutorials to clear up common problems within half a minute. Learn the PROPER way of making How to use the func_water_analog function to make i take no credit for the creation of this Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the storm every ... I created a custom info_particle_system to use as an alternative to a texture based When ladders and fences get you down, you can flood an area with a custom-made entity-based
Version two. This time I've incorporated two soundscapes that adjust the volume of the storm according to your location.