Media Summary: This is just a short video showing off the passive animation of my The scene is divided into layers. Each layer is using a batch renderer to draw things. Textures are stored using texture atlases. trying to improve the wind effect on the grass. Still far from perfect but definitely a progress compared to my previous very basic ...
Small Opengl Test - Detailed Analysis & Overview
This is just a short video showing off the passive animation of my The scene is divided into layers. Each layer is using a batch renderer to draw things. Textures are stored using texture atlases. trying to improve the wind effect on the grass. Still far from perfect but definitely a progress compared to my previous very basic ... I still don't know if this will be faster than raytracing... like, it's supposed to make the amount of vertices per chunk OpenGL, C++ , quick test, fun with shaders A rough but workable integration of Bullet Physics into my custom
The green and red lines are the normals and tangents of each polygons.