Media Summary: Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... Become a Member to unlock epic perks ▻ Discord ▻ Featured in this video: Intro 00:00 Build & run the
Opengl Engine Test - Detailed Analysis & Overview
Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... Become a Member to unlock epic perks ▻ Discord ▻ Featured in this video: Intro 00:00 Build & run the Graboid Ripped the model from Gmod, will upload more videos with Most of the information is in the first screen :D. However I made a material system and some kind of "easy-API" for the Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
just a little visual update/demonstration of the 2d game Update: Added audio with windows API Issues: - Will need to make audio pipeline for Linux - You can only play one Audio stream ... basic but making the triangle was a pain has WASD movement and basic camera movement like fps games code was messy ... The green and red lines are the normals and tangents of each polygons. A 2.5D doom style program I've been making while learning C++. Spent a lot of time making everything way faster. The entire game is now drawn using GPU-driven rendering, no binding or ...