Media Summary: so i gone done a thing still room for improvement, the rays are inefficient as heck and give the walls jagged edges, camera can ... Hey! You can check the source code here: Or try this world on your own computer: ... Finally got around to finishing the untextured portion of that one
Raycasting Vertical Movement Sdl2 C - Detailed Analysis & Overview
so i gone done a thing still room for improvement, the rays are inefficient as heck and give the walls jagged edges, camera can ... Hey! You can check the source code here: Or try this world on your own computer: ... Finally got around to finishing the untextured portion of that one Not sure what I've changed, but the performance is actually very good now. It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO. An update of the first video. Sorta fixed the screen issues when looking around, but the fov goes past the bounds and its sorta ...
Pascal SDL2.0 Raycaster - Collision, quality and performance update Yet another update. It has pretty bad fov issues and is also incredibly offset. Oh well.