Media Summary: An update of the first video. Sorta fixed the screen issues when looking around, but the fov goes past the bounds and its sorta ... so i gone done a thing still room for improvement, the rays are inefficient as heck and give the walls jagged edges, camera can ... Yet another update. It has pretty bad fov issues and is also incredibly offset. Oh well.
Simple Raycaster Test C Sdl2 - Detailed Analysis & Overview
An update of the first video. Sorta fixed the screen issues when looking around, but the fov goes past the bounds and its sorta ... so i gone done a thing still room for improvement, the rays are inefficient as heck and give the walls jagged edges, camera can ... Yet another update. It has pretty bad fov issues and is also incredibly offset. Oh well. Nearing completion. Its also almost a week late for the submission oops. I added entities and fixed more networking stuff. It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO. Hey! You can check the source code here: Or try this world on your own computer: ...
Pascal SDL2.0 Raycaster - Collision, quality and performance update wrapping it up. Theres some small floating point error when drawing the blocks, but its no biggie really. Just glad its all working. Source: Music: Adventure - CodeManu This ... Not sure what I've changed, but the performance is actually very good now. In this video I look at how the "traditional OLC" method of Finally got around to finishing the untextured portion of that one