Media Summary: You can check to see if a line segment intersects with each of the primitive shapes! I'm not going to include hit information like the ... We can now check oriented bounding boxes against points, spheres, AABBs, and other OBBs! Soon we're going to implement the last of the primitive
Quadtrees 3d Collisions In Gamemaker - Detailed Analysis & Overview
You can check to see if a line segment intersects with each of the primitive shapes! I'm not going to include hit information like the ... We can now check oriented bounding boxes against points, spheres, AABBs, and other OBBs! Soon we're going to implement the last of the primitive Spatial hashes are an alternate way to optimize You can check to see if a ray intersects with each of the primitive shapes! This is pretty useful when it comes to tasks such as ... Let's use the octrees that we wrote last time to speed up
Let's implement some additional vector functions that will help us out in the future. Today we'll be projecting vectors onto each ...