Media Summary: Let's implement some additional vector functions that will help us out in the future. Today we'll be projecting vectors onto each ... Let's work out whether or not a triangle contains a point. After that, working out whether a triangle and a sphere intersect is pretty ... Let's talk about raycasting into triangles! This would be a bit of an ordeal if not for the fact that we already implemented ray-plane ...

Line Segment Tests 3d Collisions In Gamemaker - Detailed Analysis & Overview

Let's implement some additional vector functions that will help us out in the future. Today we'll be projecting vectors onto each ... Let's work out whether or not a triangle contains a point. After that, working out whether a triangle and a sphere intersect is pretty ... Let's talk about raycasting into triangles! This would be a bit of an ordeal if not for the fact that we already implemented ray-plane ... Soon we're going to implement the last of the primitive We can now check oriented bounding boxes against points, spheres, AABBs, and other OBBs! You can check to see if a ray intersects with each of the primitive shapes! This is pretty useful when it comes to tasks such as ...

The last two episodes were focused on setting up spatial hashes. Let's finally implement Let's write some code to figure out if two triangles are intersecting each other or not! By the end of this video, I will have said ... Spatial hashes are an alternate way to optimize

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Line Segment Tests - 3D Collisions in GameMaker
Quadtrees - 3D Collisions in GameMaker
Extra Helper Functions, Triangles, AABBs, and Planes - 3D Collisions in GameMaker
Triangles and Points and Spheres - 3D Collisions in GameMaker
Introducing Triangles - 3D Collisions in GameMaker
Triangles and Rays and Lines - 3D Collisions in GameMaker
Capsules and Basic Shapes - 3D Collisions in GameMaker
More Helper Functions - 3D Collisions in GameMaker
OBBs and Basic Shapes - 3D Collisions in GameMaker
Collision Objects - 3D Collisions in GameMaker
Raycasts - 3D Collisions in GameMaker
The Ultimate Guide to Collisions in GameMaker
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Line Segment Tests - 3D Collisions in GameMaker

Line Segment Tests - 3D Collisions in GameMaker

You can check to see if a

Quadtrees - 3D Collisions in GameMaker

Quadtrees - 3D Collisions in GameMaker

The only

Extra Helper Functions, Triangles, AABBs, and Planes - 3D Collisions in GameMaker

Extra Helper Functions, Triangles, AABBs, and Planes - 3D Collisions in GameMaker

Let's implement some additional vector functions that will help us out in the future. Today we'll be projecting vectors onto each ...

Triangles and Points and Spheres - 3D Collisions in GameMaker

Triangles and Points and Spheres - 3D Collisions in GameMaker

Let's work out whether or not a triangle contains a point. After that, working out whether a triangle and a sphere intersect is pretty ...

Introducing Triangles - 3D Collisions in GameMaker

Introducing Triangles - 3D Collisions in GameMaker

It's time to start talking about

Triangles and Rays and Lines - 3D Collisions in GameMaker

Triangles and Rays and Lines - 3D Collisions in GameMaker

Let's talk about raycasting into triangles! This would be a bit of an ordeal if not for the fact that we already implemented ray-plane ...

Capsules and Basic Shapes - 3D Collisions in GameMaker

Capsules and Basic Shapes - 3D Collisions in GameMaker

Let's implement

More Helper Functions - 3D Collisions in GameMaker

More Helper Functions - 3D Collisions in GameMaker

Soon we're going to implement the last of the primitive

OBBs and Basic Shapes - 3D Collisions in GameMaker

OBBs and Basic Shapes - 3D Collisions in GameMaker

We can now check oriented bounding boxes against points, spheres, AABBs, and other OBBs!

Collision Objects - 3D Collisions in GameMaker

Collision Objects - 3D Collisions in GameMaker

Until now, all

Raycasts - 3D Collisions in GameMaker

Raycasts - 3D Collisions in GameMaker

You can check to see if a ray intersects with each of the primitive shapes! This is pretty useful when it comes to tasks such as ...

The Ultimate Guide to Collisions in GameMaker

The Ultimate Guide to Collisions in GameMaker

Learn about

Spatial Hashes - Checking Collisions - 3D Collisions in GameMaker

Spatial Hashes - Checking Collisions - 3D Collisions in GameMaker

The last two episodes were focused on setting up spatial hashes. Let's finally implement

Collision Filtering - 3D Collisions in GameMaker

Collision Filtering - 3D Collisions in GameMaker

Sometimes you don't want all

Capsule Extras - 3D Collisions in GameMaker

Capsule Extras - 3D Collisions in GameMaker

We now have

Triangle Meshes - 3D Collisions in GameMaker

Triangle Meshes - 3D Collisions in GameMaker

Before we talk about how to check for

Triangles and Triangles - 3D Collisions in GameMaker

Triangles and Triangles - 3D Collisions in GameMaker

Let's write some code to figure out if two triangles are intersecting each other or not! By the end of this video, I will have said ...

Spatial Hash Setup - 3D Collisions in GameMaker

Spatial Hash Setup - 3D Collisions in GameMaker

Spatial hashes are an alternate way to optimize

OBB Extras - 3D Collisions in GameMaker

OBB Extras - 3D Collisions in GameMaker

It's time to implement the rest of the