Media Summary: Let's implement some additional vector functions that will help us out in the future. Today we'll be projecting vectors onto each ... Let's work out whether or not a triangle contains a point. After that, working out whether a triangle and a sphere intersect is pretty ... Let's talk about raycasting into triangles! This would be a bit of an ordeal if not for the fact that we already implemented ray-plane ...
Line Segment Tests 3d Collisions In Gamemaker - Detailed Analysis & Overview
Let's implement some additional vector functions that will help us out in the future. Today we'll be projecting vectors onto each ... Let's work out whether or not a triangle contains a point. After that, working out whether a triangle and a sphere intersect is pretty ... Let's talk about raycasting into triangles! This would be a bit of an ordeal if not for the fact that we already implemented ray-plane ... Soon we're going to implement the last of the primitive We can now check oriented bounding boxes against points, spheres, AABBs, and other OBBs! You can check to see if a ray intersects with each of the primitive shapes! This is pretty useful when it comes to tasks such as ...
The last two episodes were focused on setting up spatial hashes. Let's finally implement Let's write some code to figure out if two triangles are intersecting each other or not! By the end of this video, I will have said ... Spatial hashes are an alternate way to optimize