Media Summary: talking about the qualified beatmap listing and how it's evolved through pedantic nonsense qualified beatmap listing: ... explaining how to use new combos in the simplest and most esoteric ways possible. here's the categories i cover: basics: 0:12 ... talking about the different ways mappers hitsound and how they assist

Osu Mapping Aesthetics - Detailed Analysis & Overview

talking about the qualified beatmap listing and how it's evolved through pedantic nonsense qualified beatmap listing: ... explaining how to use new combos in the simplest and most esoteric ways possible. here's the categories i cover: basics: 0:12 ... talking about the different ways mappers hitsound and how they assist explaining how spread is generally calculated for mapsets in explaining the basics of stream movement and how it can be used to represent sounds in a song just to clarify, this video isn't ... showing and discussing the workflow of a few new mappers their garbage

A brief insight into how mappers balance flow and continuing with detailed explanations of overlooked aspects of the editor by covering four view options and their impacts patreon: ...

Photo Gallery

osu!mapping: aesthetics
osu!mapping: qualified maps
osu!mapping: RLC & "following music"
osu!mapping: overmapping
osu!mapping: new combos
osu!mapping: ProfessionalBox & "unplayable" maps
osu!mapping: hitsounding & rhythm choice
osu!mapping: spread
osu!mapping: streams
osu!mapping: gimmicks
osu!mapping: new mappers
osu!mapping: perspectives
View Detailed Profile
osu!mapping: aesthetics

osu!mapping: aesthetics

explaining how

osu!mapping: qualified maps

osu!mapping: qualified maps

talking about the qualified beatmap listing and how it's evolved through pedantic nonsense qualified beatmap listing: ...

osu!mapping: RLC & "following music"

osu!mapping: RLC & "following music"

talking with RLC about his

osu!mapping: overmapping

osu!mapping: overmapping

explaining how

osu!mapping: new combos

osu!mapping: new combos

explaining how to use new combos in the simplest and most esoteric ways possible. here's the categories i cover: basics: 0:12 ...

osu!mapping: ProfessionalBox & "unplayable" maps

osu!mapping: ProfessionalBox & "unplayable" maps

talking with probox about wub

osu!mapping: hitsounding & rhythm choice

osu!mapping: hitsounding & rhythm choice

talking about the different ways mappers hitsound and how they assist

osu!mapping: spread

osu!mapping: spread

explaining how spread is generally calculated for mapsets in

osu!mapping: streams

osu!mapping: streams

explaining the basics of stream movement and how it can be used to represent sounds in a song just to clarify, this video isn't ...

osu!mapping: gimmicks

osu!mapping: gimmicks

reviewing concepts about

osu!mapping: new mappers

osu!mapping: new mappers

showing and discussing the workflow of a few new mappers their garbage

osu!mapping: perspectives

osu!mapping: perspectives

explaining why learning to

osu! Mapping Theory | Multitasking (Flow and Aesthetics)

osu! Mapping Theory | Multitasking (Flow and Aesthetics)

A brief insight into how mappers balance flow and

osu! Mapping Theory | Blanket, blanket, blanket... (Aesthetics by Symmetry)

osu! Mapping Theory | Blanket, blanket, blanket... (Aesthetics by Symmetry)

How symmetry relates with

osu!mapping: view options

osu!mapping: view options

continuing with detailed explanations of overlooked aspects of the editor by covering four view options and their impacts patreon: ...

osu!mapping: fun vs. good

osu!mapping: fun vs. good

explaining the difference between a fun

osu!mapping: workflow

osu!mapping: workflow

discussing my thought process while

osu!mapping: concepts

osu!mapping: concepts

a discussion on the importance of

osu!mapping: copying other mappers

osu!mapping: copying other mappers

talking about how mappers copy other