Media Summary: explaining how to use new combos in the simplest and most esoteric ways possible. here's the categories i cover: basics: 0:12 ... explaining how to interpret the strength of sounds when they seem equally important. it applies to a lot more of explaining everything i find important about timing in hopes that i never need to talk about such a boring topic again.

Osu Mapping Overmapping - Detailed Analysis & Overview

explaining how to use new combos in the simplest and most esoteric ways possible. here's the categories i cover: basics: 0:12 ... explaining how to interpret the strength of sounds when they seem equally important. it applies to a lot more of explaining everything i find important about timing in hopes that i never need to talk about such a boring topic again. talking with Doormat about anime's relevance to this was pretty fun! hoping to make more of this type of video in the future, maybe diving into more complex topics. i would like to ... stray thoughts on how the internal side of

continuing with detailed explanations of overlooked aspects of the editor by covering four view options and their impacts patreon: ... explaining how the majority of mappers start out and eventually advance in the generalizing everything through a low-commitment introduction to talking with Mazzerin about his history and explaining the basics of reading rhythm through spacing differences in compiling important aspects of jumps into one video and talking about how they're taken into account by mappers. the rundown: ...

explaining the basics of hitsound usage in explaining one of the reasons why i say "

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osu!mapping: overmapping
osu!mapping: ProfessionalBox & "unplayable" maps
osu!mapping: new combos
osu!mapping: 1 3 2 4
osu!mapping: timing
osu!mapping: anime
osu!mapping: priorities
osu!mapping: fun vs. good
osu!mapping: gimmicks
osu!mapping: cycles of change
osu!mapping: view options
osu!mapping: progression
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osu!mapping: overmapping

osu!mapping: overmapping

explaining how

osu!mapping: ProfessionalBox & "unplayable" maps

osu!mapping: ProfessionalBox & "unplayable" maps

talking with probox about wub

osu!mapping: new combos

osu!mapping: new combos

explaining how to use new combos in the simplest and most esoteric ways possible. here's the categories i cover: basics: 0:12 ...

osu!mapping: 1 3 2 4

osu!mapping: 1 3 2 4

explaining how to interpret the strength of sounds when they seem equally important. it applies to a lot more of

osu!mapping: timing

osu!mapping: timing

explaining everything i find important about timing in hopes that i never need to talk about such a boring topic again.

osu!mapping: anime

osu!mapping: anime

talking with Doormat about anime's relevance to

osu!mapping: priorities

osu!mapping: priorities

this was pretty fun! hoping to make more of this type of video in the future, maybe diving into more complex topics. i would like to ...

osu!mapping: fun vs. good

osu!mapping: fun vs. good

explaining the difference between a fun

osu!mapping: gimmicks

osu!mapping: gimmicks

reviewing concepts about

osu!mapping: cycles of change

osu!mapping: cycles of change

stray thoughts on how the internal side of

osu!mapping: view options

osu!mapping: view options

continuing with detailed explanations of overlooked aspects of the editor by covering four view options and their impacts patreon: ...

osu!mapping: progression

osu!mapping: progression

explaining how the majority of mappers start out and eventually advance in the

osu!mapping: in 5 minutes

osu!mapping: in 5 minutes

generalizing everything through a low-commitment introduction to

osu!mapping: Mazzerin & metal music

osu!mapping: Mazzerin & metal music

talking with Mazzerin about his history and

osu!mapping: basic spacing

osu!mapping: basic spacing

explaining the basics of reading rhythm through spacing differences in

osu!mapping: jumps

osu!mapping: jumps

compiling important aspects of jumps into one video and talking about how they're taken into account by mappers. the rundown: ...

osu!mapping: hitsounds

osu!mapping: hitsounds

explaining the basics of hitsound usage in

osu!mapping: filtering

osu!mapping: filtering

explaining one of the reasons why i say "