Media Summary: In the recent past I did some improvements, e.g. atmospheric scattering, lighting, shadow mapping, bloom, Sliding along the walls while only pressing foward/W Sources: I'm currently learning to program games using
Opengl Terrain Test In Java And Lwjgl - Detailed Analysis & Overview
In the recent past I did some improvements, e.g. atmospheric scattering, lighting, shadow mapping, bloom, Sliding along the walls while only pressing foward/W Sources: I'm currently learning to program games using This video talks about the basics of using 3D in Finally extremally efficient rendering algorithm! Geomipmapping saves 40 to 80% triangles per draw call! As you can notice i can ...