Media Summary: Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Exploring and attempting to recreate Noita's "Falling-Sand" For description of this software, go here: Portfolio: ...
Opengl Pool Simulation - Detailed Analysis & Overview
Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Exploring and attempting to recreate Noita's "Falling-Sand" For description of this software, go here: Portfolio: ... In this tutorial I'll show you how to make a triangle in Shaders programming, normal mapping, reflection, refraction, per fragment lighting , modern