Media Summary: Exploring and attempting to recreate Noita's "Falling-Sand" Simulation from scratch using Submission for my first coursework in the Intro To Video submission for 5028CEM - Graphics Programming for Interactive Simulations - 2122JANMAY.
Pool Game C And Opengl - Detailed Analysis & Overview
Exploring and attempting to recreate Noita's "Falling-Sand" Simulation from scratch using Submission for my first coursework in the Intro To Video submission for 5028CEM - Graphics Programming for Interactive Simulations - 2122JANMAY. Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... For this assignment, I created a basic dodgeball framework with a hit counter, timer, collision, lights and a menu system. For level ... Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern