Media Summary: Continuing work on armor / shrouds for low poly ships using a new method I implemented for bridging edge loops! Might work on ... Building some functionality to debug issues caused by non-watertight The current way I'm creating and positioning antennas has been a bit of a sore point. We need a more principled method as we ...
Live Python Coding 3d Mesh Processing Spacecraft Greebles Blender - Detailed Analysis & Overview
Continuing work on armor / shrouds for low poly ships using a new method I implemented for bridging edge loops! Might work on ... Building some functionality to debug issues caused by non-watertight The current way I'm creating and positioning antennas has been a bit of a sore point. We need a more principled method as we ... Late night chillstream building some low poly furnishings for the interior of the carrier (hub area) for my space combat game.