Media Summary: Continuing work on armor / shrouds for low poly ships using a new method I implemented for bridging edge loops! Might work onΒ ... Building some functionality to debug issues caused by non-watertight Respectfully making a spaceship from scratch. (Part 1) ππ©
Live Python Coding 3d Mesh Processing High Detail Spacecraft Components Blender - Detailed Analysis & Overview
Continuing work on armor / shrouds for low poly ships using a new method I implemented for bridging edge loops! Might work onΒ ... Building some functionality to debug issues caused by non-watertight Respectfully making a spaceship from scratch. (Part 1) ππ© The current way I'm creating and positioning antennas has been a bit of a sore point. We need a more principled method as weΒ ... For a long time I've been planning on adding glowing Late night chillstream building more low poly furnishings for the interior of the carrier (hub area) for my space combat game.
Building a new fighter for my retro space combat game using my custom Late night chillstream building some low poly furnishings for the interior of the carrier (hub area) for my space combat game. Time-lapse version of a recent livestream: