Media Summary: I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the terrain due to no ... Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ...
Java Procedural Planet Wip 2 - Detailed Analysis & Overview
I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the terrain due to no ... Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ... Some new tech I've been working on for a game. It generates Generated in real time in Unity Engine. The Using fBm(Fractional Brownian Motion) to generate surface
Same as the first video, although I am messing around with colors. First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland. Download free games from my website! ▻ Get Steam keys for my games on Patreon! Shows space to ground transition, and a little driving around on the surface. Still lots of things to fix.