Media Summary: I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the terrain due to no ... Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ...

Java Procedural Planet Wip 2 - Detailed Analysis & Overview

I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the terrain due to no ... Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ... Some new tech I've been working on for a game. It generates Generated in real time in Unity Engine. The Using fBm(Fractional Brownian Motion) to generate surface

Same as the first video, although I am messing around with colors. First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland. Download free games from my website! ▻ Get Steam keys for my games on Patreon! Shows space to ground transition, and a little driving around on the surface. Still lots of things to fix.

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Java Procedural Planet WIP 2
Java - Procedural Planet Rendering Demo
Real-time Procedural planet renderer in Java: Video 2
Java Procedural Planet WIP
Idleverse procedural planet generation
Procedural Planet - Chunked LOD
Java Planet Renderer WIP
New Procedural Planet Tech
Procedural Planets - From ground to space and back
Procedural Planet Rendering With Atmosphere
Procedural Planet Rendering Test 2
Procedural Planet Ocean | Projection Grid
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Java Procedural Planet WIP 2

Java Procedural Planet WIP 2

I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the terrain due to no ...

Java - Procedural Planet Rendering Demo

Java - Procedural Planet Rendering Demo

Shows some progress with the

Real-time Procedural planet renderer in Java: Video 2

Real-time Procedural planet renderer in Java: Video 2

Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...

Java Procedural Planet WIP

Java Procedural Planet WIP

A very early version of my

Idleverse procedural planet generation

Idleverse procedural planet generation

This is a demo of a

Procedural Planet - Chunked LOD

Procedural Planet - Chunked LOD

A procedurally generated

Java Planet Renderer WIP

Java Planet Renderer WIP

Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ...

New Procedural Planet Tech

New Procedural Planet Tech

Some new tech I've been working on for a game. It generates

Procedural Planets - From ground to space and back

Procedural Planets - From ground to space and back

Generated in real time in Unity Engine. The

Procedural Planet Rendering With Atmosphere

Procedural Planet Rendering With Atmosphere

Using fBm(Fractional Brownian Motion) to generate surface

Procedural Planet Rendering Test 2

Procedural Planet Rendering Test 2

Same as the first video, although I am messing around with colors.

Procedural Planet Ocean | Projection Grid

Procedural Planet Ocean | Projection Grid

First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland.

A procedural planet generator... made by Oskar Stålberg

A procedural planet generator... made by Oskar Stålberg

Download free games from my website! ▻ https://www.bluedrake42.com Get Steam keys for my games on Patreon!

Procedural Planetary renderer

Procedural Planetary renderer

Basic

Procedural seamless Java and Opengl planets generator

Procedural seamless Java and Opengl planets generator

My old

Procedural Planet Progress

Procedural Planet Progress

Shows space to ground transition, and a little driving around on the surface. Still lots of things to fix.