Media Summary: Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ... This is a WIP of my master's thesis project. I've been working on it since approximately 4 months. It features real scale
Java Procedural Planet Rendering Demo - Detailed Analysis & Overview
Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ... This is a WIP of my master's thesis project. I've been working on it since approximately 4 months. It features real scale I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ... This video was made right after succsessfully implementing Eric Brunetpon's fantastic method ...
Very quick and easy way to populate a system with some 惑星のリアルタイムレンダリングのデモです. 地形はパーリンノイズを用いてプロシージャルに生成しています. [ Features ] ... Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ...