Media Summary: In this video, we add a lantern so we can equip/unequip it and change the Testing some light sources lightsources in a Cleaned up the collision code and object sorting by Y so objects layer correctly, starting work on the
Java 2d Game Devlog 4 Lighting Inventory - Detailed Analysis & Overview
In this video, we add a lantern so we can equip/unequip it and change the Testing some light sources lightsources in a Cleaned up the collision code and object sorting by Y so objects layer correctly, starting work on the In this video we clean up some of our code and we create the TritonForge's light is now pretty complex, so i felt showing some of the ways it works wouldn't be a bad idea. Welcome to the eleventh episode! In this episode we start the