Media Summary: In this multi-part coding challenge, I implement a No 3D stuff yet. But all internal structures and Just a visual representation I pulled together to debug my A-Star search algorithm properly. Will later also be used to plan actions ...
Irrlicht Quadtree Lod Test 1 - Detailed Analysis & Overview
In this multi-part coding challenge, I implement a No 3D stuff yet. But all internal structures and Just a visual representation I pulled together to debug my A-Star search algorithm properly. Will later also be used to plan actions ... The problem is in the first call to ISceneManager::drawAll. Got no idea how to solve it, the only workaround I found is to call ... Demonstrational video of terrain level of detail techniques made with Blender.