Media Summary: An explanation for laymen of one usage of quadtrees. Made in 3rd year (2015/2016) of college as part of 3D Graphics and Audio module. Objects bounce around the screen and off ... This is a more efficient version of my C++
Quad Tree Terrain Camera Collision Test - Detailed Analysis & Overview
An explanation for laymen of one usage of quadtrees. Made in 3rd year (2015/2016) of college as part of 3D Graphics and Audio module. Objects bounce around the screen and off ... This is a more efficient version of my C++ Further improving on my Tiled map loader for SFML I've added I've been working on this little project of mine for the past few days, I started out using the easy way to Link to the working code: A version of Dan Shiffman's
Just messing around with particle effects, trying an implementation of a