Media Summary: This video is part of an online course, Interactive 3D Graphics. Screen capture series from the first successfull version of my Code samples derived from work by Joey de Vries, , author of All code samples, unless ...
Glsl Shadowmap Normalmap Test - Detailed Analysis & Overview
This video is part of an online course, Interactive 3D Graphics. Screen capture series from the first successfull version of my Code samples derived from work by Joey de Vries, , author of All code samples, unless ... Hello Reader, It's been a very long time since I have posted something of programming in a past few months, so presenting this ... Finally, shadows! This implementation is not optimized yet, so it completely destroys my framerate. More info at ... Here is a demonstration of a program I wrote using C++ and Open
AWEditor - low OpenGL GLSL shadow mapping In this tutorial I will try to explain a technic called normal-mapping (or bump-mapping), it's very commonly used in video games ... postprocessing with black-white filter and gaussian blur.