Media Summary: This video is part of an online course, Interactive 3D Graphics. Hello Reader, It's been a very long time since I have posted something of programming in a past few months, so presenting this ... Code samples derived from work by Joey de Vries, , author of All code samples, unless ...
Glsl Shadowmap Normalmap Specularmap Test - Detailed Analysis & Overview
This video is part of an online course, Interactive 3D Graphics. Hello Reader, It's been a very long time since I have posted something of programming in a past few months, so presenting this ... Code samples derived from work by Joey de Vries, , author of All code samples, unless ... Screen capture series from the first successfull version of my Homework for Algorithm Animation by Zach Lieberman at Parsons MFA DT Directional light shadow maps generated using
In this tutorial I will try to explain a technic called normal-mapping (or bump-mapping), it's very commonly used in video games ... This demo demonstrates the use of texture maps/light maps. Diffuse + Specular + Finally, shadows! This implementation is not optimized yet, so it completely destroys my framerate. More info at ... AWEditor - low OpenGL GLSL shadow mapping Showing per-frame allocation of portions of a single