Media Summary: Created with MS Visual Studio 2013, C++ and This was made in order to better understand how a Ray Tracing mixed with raserization. Info: Rendered on a GTX 980. Frametime: over 1000 ms lol. No RTX used. Octree traversal in ...
Directx Rendering Engine - Detailed Analysis & Overview
Created with MS Visual Studio 2013, C++ and This was made in order to better understand how a Ray Tracing mixed with raserization. Info: Rendered on a GTX 980. Frametime: over 1000 ms lol. No RTX used. Octree traversal in ... Rigid Gems 3.0 – Real-Time Ray Tracing with DXR ( Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ... Version: Pre-Alpha 0.0 First attempt (well, actually, an attempt after TONS of attempts) with
C++ 3D game programming tutorial teaching how to build a 3D shorts MVP(Model View Projection) working. You can find the code on github. This is a personal project I decided to do after writing an OpenGL