Media Summary: Version: Pre-Alpha 0.0 First attempt (well, actually, an attempt after TONS of attempts) with This is my first take on Graphics Programming after joining a game development institute. This is the work that I created from my ... This course is an introduction to Microsoft's
Directx Engine Test 01 Basic Rendering - Detailed Analysis & Overview
Version: Pre-Alpha 0.0 First attempt (well, actually, an attempt after TONS of attempts) with This is my first take on Graphics Programming after joining a game development institute. This is the work that I created from my ... This course is an introduction to Microsoft's This was made in order to better understand how a Ray Tracing mixed with raserization. Info: One of the assessments that we had to do for the programming course was a
This is what I'm learning about c++ and DX 9.0c. It's basically a manager for graphic resources (a bunch of wrappers for Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ... Version: Pre-Alpha 0.1 Added a floor, specular lightning, FPS count, tweaked the normals of the gun, This is my first attempt to create a ray tracing game This is my implementation of a C++ directx11 renderer. I got this to work with the help of TheCplusplusguy's tutorials. Features: ... This is a personal project I decided to do after writing an OpenGL