Media Summary: Hey! Here's a walkthrough I made about how I designed and implemented Video demonstration includes pickups, respawn, and armor sounds using Attenuation Sets, along with RTPC (Player Health) and ... UPDATED 2019 In this video we start to think about the

Wwise Cube Game Audio Final - Detailed Analysis & Overview

Hey! Here's a walkthrough I made about how I designed and implemented Video demonstration includes pickups, respawn, and armor sounds using Attenuation Sets, along with RTPC (Player Health) and ... UPDATED 2019 In this video we start to think about the UPDATED 2019 In this next video we look at how to set the heartbeat content for the player character to trigger as the player ... Here's how I've designed and implemented the It all begins here.... This track layered trailer has been created to promote the upcoming

Photo Gallery

Wwise Cube Game Audio Final
Cube Wwise Audio Redesign & Implementation Demo
Wwise Cube Final - Liam Werner
CUBE WWISE GAME AUDIO IMPLEMENTATION
Max Newton Audio // Cube - Wwise Audio Implementation Walkthrough
CUBE - Foley, environment, and gameplay systems implementation in Wwise.
Wwise Lesson 1 Soundbank Fix
Cube game sound design by using Wwise
Wwise Cube 2019: Chapter 16 A - Balancing: Final Mix
Wwise Cube | dcp_the_core Sound Design Demo
Immersive Audio for Interactive Media: Cube Game Re-Design in Wwise
Wwise + CUBE Tutorial – First Sound Implementation (Episode 2)
View Detailed Profile
Wwise Cube Game Audio Final

Wwise Cube Game Audio Final

Final

Cube Wwise Audio Redesign & Implementation Demo

Cube Wwise Audio Redesign & Implementation Demo

Video showcasing my

Wwise Cube Final - Liam Werner

Wwise Cube Final - Liam Werner

Final

CUBE WWISE GAME AUDIO IMPLEMENTATION

CUBE WWISE GAME AUDIO IMPLEMENTATION

CUBE WWISE GAME AUDIO IMPLEMENTATION

Max Newton Audio // Cube - Wwise Audio Implementation Walkthrough

Max Newton Audio // Cube - Wwise Audio Implementation Walkthrough

Hey! Here's a walkthrough I made about how I designed and implemented

CUBE - Foley, environment, and gameplay systems implementation in Wwise.

CUBE - Foley, environment, and gameplay systems implementation in Wwise.

Video demonstration includes pickups, respawn, and armor sounds using Attenuation Sets, along with RTPC (Player Health) and ...

Wwise Lesson 1 Soundbank Fix

Wwise Lesson 1 Soundbank Fix

If you're following the

Cube game sound design by using Wwise

Cube game sound design by using Wwise

I used

Wwise Cube 2019: Chapter 16 A - Balancing: Final Mix

Wwise Cube 2019: Chapter 16 A - Balancing: Final Mix

UPDATED 2019 In this video we start to think about the

Wwise Cube | dcp_the_core Sound Design Demo

Wwise Cube | dcp_the_core Sound Design Demo

In this demonstration, I present my

Immersive Audio for Interactive Media: Cube Game Re-Design in Wwise

Immersive Audio for Interactive Media: Cube Game Re-Design in Wwise

This video documents the complete

Wwise + CUBE Tutorial – First Sound Implementation (Episode 2)

Wwise + CUBE Tutorial – First Sound Implementation (Episode 2)

Episode 2 – First

Wwise Cube 2019: Chapter 13 B - UI: HeartBeat & Vocal Breath

Wwise Cube 2019: Chapter 13 B - UI: HeartBeat & Vocal Breath

UPDATED 2019 In this next video we look at how to set the heartbeat content for the player character to trigger as the player ...

Cube demo game - Sound design and implementation in Wwise

Cube demo game - Sound design and implementation in Wwise

Here's how I've designed and implemented the

Cube game Sound Design with Wwise

Cube game Sound Design with Wwise

Sound

CUBE Wwise 2018: Chapter 16 A - Balancing: Final Mix

CUBE Wwise 2018: Chapter 16 A - Balancing: Final Mix

As we have now implemented all areas of

CUBE Wwise 2018: Sound Design Trailer

CUBE Wwise 2018: Sound Design Trailer

It all begins here.... This track layered trailer has been created to promote the upcoming